◆ HandlerAttached()
override void SCR_SelectionMenuEntryPreviewComponent.HandlerAttached |
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Widget | w | ) |
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◆ SetPreviewItem()
void SCR_SelectionMenuEntryPreviewComponent.SetPreviewItem |
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IEntity | item | ) |
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Prepare preview item and render given entity.
◆ SetupPreviewAttributes()
Find and setup preview attributes that should be used in previwe.
◆ DEFAULT_FOV
const float SCR_SelectionMenuEntryPreviewComponent.DEFAULT_FOV = 10 |
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◆ m_DefaulItemColor
ref Color SCR_SelectionMenuEntryPreviewComponent.m_DefaulItemColor |
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◆ m_Item
IEntity SCR_SelectionMenuEntryPreviewComponent.m_Item |
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◆ m_MedicalItemColor
ref Color SCR_SelectionMenuEntryPreviewComponent.m_MedicalItemColor |
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◆ m_PreviewAttributes
◆ m_sFallbackIcon
string SCR_SelectionMenuEntryPreviewComponent.m_sFallbackIcon |
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◆ m_sItemShadow
string SCR_SelectionMenuEntryPreviewComponent.m_sItemShadow |
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◆ m_sPreviewItem
string SCR_SelectionMenuEntryPreviewComponent.m_sPreviewItem |
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◆ m_wFallbackIcon
ImageWidget SCR_SelectionMenuEntryPreviewComponent.m_wFallbackIcon |
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◆ m_wItemShadow
ImageWidget SCR_SelectionMenuEntryPreviewComponent.m_wItemShadow |
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◆ m_wPreviewItem
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SelectionMenu/Entries/SCR_SelectionMenuEntryPreviewComponent.c