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Arma Reforger Script API
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Manager of unique editor states. More...
Public Member Functions | |
| bool | IsDefaultState () |
| Check if the current state is default. | |
| EEditorState | GetState () |
| Get current editor state. | |
| bool | SetState (EEditorState state) |
| Set current editor state. | |
| void | UnsetState (EEditorState state) |
| If given state is the current one, set the state to default. | |
| bool | CanSet (EEditorState state) |
| Check if given state can be set. | |
| bool | SetIsWaiting (bool isWaiting) |
| Set editor to waiting for server. | |
| bool | IsWaiting () |
| Check if some feature is waiting for server. | |
| void | SetSafeDialog (bool value) |
| Tell the system if the currently opened dialog is safe to be ignored in 'waiting' condition. | |
| ScriptInvoker | GetOnStateChange () |
| Get event called when editor state changes. | |
| ScriptInvoker | GetOnIsWaitingChange () |
| Get event called when waiting state changes. | |
| override void | EOnEditorDebug (array< string > debugTexts) |
| Every frame while the editor is opened and debug menu is shown. | |
Public Member Functions inherited from SCR_BaseEditorComponent | |
| void | OnInitBase () |
| void | OnDeleteBase () |
| void | OnRequestBase (bool isOpen) |
| void | OnOpenedBase () |
| void | OnClosedBase () |
| void | OnPreActivateBase () |
| void | OnActivateBase () |
| bool | OnActivateAsyncBase (int attempt) |
| void | OnPostActivateBase () |
| void | OnDeactivateBase () |
| void | OnPostDeactivateBase () |
| bool | OnDeactivateAsyncBase (int attempt) |
| void | OnEffectBase (SCR_BaseEditorEffect effect) |
| SCR_EditorManagerEntity | GetManager () |
| Get editor manager this component belongs to. | |
| SCR_BaseEditorComponent | FindEditorComponent (TypeName type, bool showError=false, bool modeFirst=false) |
| Get the editor manager to which this component belongs. | |
| EntityComponentPrefabData | GetEditorComponentData () |
| Get prefab data of this component. | |
| bool | IsRemoved () |
| Check if the component is being deleted. | |
| void | ResetEditorComponent () |
| Reset values controlled by the component. | |
| ScriptInvoker | GetOnEffect () |
| Get event called when an effect is activated. | |
| void | InitServer () |
| void | InitOwner () |
| override void | OnPostInit (IEntity owner) |
| void | SCR_BaseEditorComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
| void | ~SCR_BaseEditorComponent () |
Protected Attributes | |
| MenuBase | m_MenuUponWaiting |
| bool | m_bIsSafeDialog |
Protected Attributes inherited from SCR_BaseEditorComponent | |
| SCR_EditorBaseEntity | m_Owner |
| SCR_EditorManagerEntity | m_Manager |
| SCR_BaseEditorComponent | m_Parent |
| RplComponent | m_RplComponent |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_BaseEditorComponent | |
| static Managed | GetInstance (TypeName type, bool showError=false, bool modeFirst=false) |
| Get the local instance of a component attached on editor manager (SCR_EditorManagerEntity). | |
| static Managed | GetInstance (SCR_EditorBaseEntity editorManager, TypeName type, bool showError=false) |
| Get instance of a component attached on specific editor manager / mode (SCR_EditorBaseEntity). | |
| static int | GetAllInstances (TypeName type, out notnull array< Managed > outComponents) |
| Get component instances on editor manager (SCR_EditorBaseEntity) and all its modes (SCR_EditorModeEntity). | |
Protected Member Functions inherited from SCR_BaseEditorComponent | |
| bool | IsOnEditorManager () |
| bool | IsOwner () |
| bool | IsProxy () |
| bool | IsMaster () |
| bool | IsAdmin () |
| SCR_BaseEditorComponent | GetParentComponent () |
| void | SetParentComponent (SCR_BaseEditorComponent parent) |
| void | SendNotification (ENotification notificationID, int selfID=0, int targetID=0, vector position=vector.Zero) |
| void | EOnEditorInit () |
| When the entity is created. | |
| void | EOnEditorDelete () |
| When the entity is destroyed. | |
| void | EOnEditorRequest (bool isOpen) |
| When opening/closing request is sent to server. | |
| void | EOnEditorOpen () |
| When the editor is opened. | |
| void | EOnEditorClose () |
| When the editor is closed. | |
| void | EOnEditorPreActivate () |
| Before the component is activated. | |
| void | EOnEditorActivate () |
| When the component is activated. | |
| bool | EOnEditorActivateAsync (int attempt) |
| When the component is activated. | |
| void | EOnEditorPostActivate () |
| When the component is activated, but after EOnEditorActivate() function was called in all components. | |
| void | EOnEditorDeactivate () |
| When the component is deactivated. | |
| bool | EOnEditorDeactivateAsync (int attempt) |
| When the component is deactivated. | |
| void | EOnEditorPostDeactivate () |
| When the component is deactivated, but after the next mode is activated. | |
| void | EOnEffect (SCR_BaseEditorEffect effect) |
| When an effect is created in reaction an an event. | |
| void | EOnEditorInitServer () |
| When the entity is created (called on server) | |
| void | EOnEditorDeleteServer () |
| When the entity is destroyed (called on server) | |
| void | EOnEditorOpenServer () |
| When the editor is opened (called on server) | |
| void | EOnEditorOpenServerCallback () |
| When the editor is opened (called on server after async loading finished on client) | |
| void | EOnEditorCloseServer () |
| When the editor is closed (called on server) | |
| void | EOnEditorCloseServerCallback () |
| When the editor is closed (called on server after async loading finished on client) | |
| void | EOnEditorActivateServer () |
| When the component is activated (called on server) | |
| void | EOnEditorDeactivateServer () |
| When the component is deactivated (called on server) | |
Manager of unique editor states.
| bool SCR_StatesEditorComponent.CanSet | ( | EEditorState | state | ) |
Check if given state can be set.
| state | Editor state |
| override void SCR_StatesEditorComponent.EOnEditorDebug | ( | array< string > | debugTexts | ) |
Every frame while the editor is opened and debug menu is shown.
Implements SCR_BaseEditorComponent.
| ScriptInvoker SCR_StatesEditorComponent.GetOnIsWaitingChange | ( | ) |
Get event called when waiting state changes.
| ScriptInvoker SCR_StatesEditorComponent.GetOnStateChange | ( | ) |
Get event called when editor state changes.
| EEditorState SCR_StatesEditorComponent.GetState | ( | ) |
Get current editor state.
| bool SCR_StatesEditorComponent.IsDefaultState | ( | ) |
Check if the current state is default.
| bool SCR_StatesEditorComponent.IsWaiting | ( | ) |
Check if some feature is waiting for server.
Used for example when user click on a button to open attributes, but there's a delay before server processes the request.
| bool SCR_StatesEditorComponent.SetIsWaiting | ( | bool | isWaiting | ) |
Set editor to waiting for server.
| isWaiting | True if waiting for server |
| void SCR_StatesEditorComponent.SetSafeDialog | ( | bool | value | ) |
Tell the system if the currently opened dialog is safe to be ignored in 'waiting' condition.
| value | True if the dialog will not prevent waiting status from failing (it would notmally do when any dialog is opened). |
| bool SCR_StatesEditorComponent.SetState | ( | EEditorState | state | ) |
Set current editor state.
| state | Editor state |
| void SCR_StatesEditorComponent.UnsetState | ( | EEditorState | state | ) |
If given state is the current one, set the state to default.
| state | Editor state |
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