Arma Reforger Script API
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Manager of unique editor states. More...
Public Member Functions | |
bool | IsDefaultState () |
Check if the current state is default. | |
EEditorState | GetState () |
Get current editor state. | |
bool | SetState (EEditorState state) |
Set current editor state. | |
void | UnsetState (EEditorState state) |
If given state is the current one, set the state to default. | |
bool | CanSet (EEditorState state) |
Check if given state can be set. | |
bool | SetIsWaiting (bool isWaiting) |
Set editor to waiting for server. | |
bool | IsWaiting () |
Check if some feature is waiting for server. | |
void | SetSafeDialog (bool value) |
Tell the system if the currently opened dialog is safe to be ignored in 'waiting' condition. | |
ScriptInvoker | GetOnStateChange () |
Get event called when editor state changes. | |
ScriptInvoker | GetOnIsWaitingChange () |
Get event called when waiting state changes. | |
override void | EOnEditorDebug (array< string > debugTexts) |
Every frame while the editor is opened and debug menu is shown. | |
Public Member Functions inherited from SCR_BaseEditorComponent | |
sealed void | OnInitBase () |
sealed void | OnDeleteBase () |
sealed void | OnRequestBase (bool isOpen) |
sealed void | OnOpenedBase () |
sealed void | OnClosedBase () |
sealed void | OnPreActivateBase () |
sealed void | OnActivateBase () |
sealed bool | OnActivateAsyncBase (int attempt) |
sealed void | OnPostActivateBase () |
sealed void | OnDeactivateBase () |
sealed void | OnPostDeactivateBase () |
sealed bool | OnDeactivateAsyncBase (int attempt) |
sealed void | OnEffectBase (SCR_BaseEditorEffect effect) |
SCR_EditorManagerEntity | GetManager () |
Get editor manager this component belongs to. | |
SCR_BaseEditorComponent | FindEditorComponent (TypeName type, bool showError=false, bool modeFirst=false) |
Get the editor manager to which this component belongs. | |
EntityComponentPrefabData | GetEditorComponentData () |
Get prefab data of this component. | |
bool | IsRemoved () |
Check if the component is being deleted. | |
void | ResetEditorComponent () |
Reset values controlled by the component. | |
ScriptInvoker | GetOnEffect () |
Get event called when an effect is activated. | |
void | InitServer () |
void | InitOwner () |
override void | OnPostInit (IEntity owner) |
void | SCR_BaseEditorComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
void | ~SCR_BaseEditorComponent () |
Protected Attributes | |
MenuBase | m_MenuUponWaiting |
bool | m_bIsSafeDialog |
Protected Attributes inherited from SCR_BaseEditorComponent | |
SCR_EditorBaseEntity | m_Owner |
SCR_EditorManagerEntity | m_Manager |
SCR_BaseEditorComponent | m_Parent |
RplComponent | m_RplComponent |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_BaseEditorComponent | |
static Managed | GetInstance (TypeName type, bool showError=false, bool modeFirst=false) |
Get the local instance of a component attached on editor manager (SCR_EditorManagerEntity). | |
static Managed | GetInstance (SCR_EditorBaseEntity editorManager, TypeName type, bool showError=false) |
Get instance of a component attached on specific editor manager / mode (SCR_EditorBaseEntity). | |
static int | GetAllInstances (TypeName type, out notnull array< Managed > outComponents) |
Get component instances on editor manager (SCR_EditorBaseEntity) and all its modes (SCR_EditorModeEntity). | |
Protected Member Functions inherited from SCR_BaseEditorComponent | |
bool | IsOnEditorManager () |
bool | IsOwner () |
bool | IsProxy () |
bool | IsMaster () |
bool | IsAdmin () |
SCR_BaseEditorComponent | GetParentComponent () |
void | SetParentComponent (SCR_BaseEditorComponent parent) |
void | SendNotification (ENotification notificationID, int selfID=0, int targetID=0, vector position=vector.Zero) |
void | EOnEditorInit () |
When the entity is created. | |
void | EOnEditorDelete () |
When the entity is destroyed. | |
void | EOnEditorRequest (bool isOpen) |
When opening/closing request is sent to server. | |
void | EOnEditorOpen () |
When the editor is opened. | |
void | EOnEditorClose () |
When the editor is closed. | |
void | EOnEditorPreActivate () |
Before the component is activated. | |
void | EOnEditorActivate () |
When the component is activated. | |
bool | EOnEditorActivateAsync (int attempt) |
When the component is activated. | |
void | EOnEditorPostActivate () |
When the component is activated, but after EOnEditorActivate() function was called in all components. | |
void | EOnEditorDeactivate () |
When the component is deactivated. | |
bool | EOnEditorDeactivateAsync (int attempt) |
When the component is deactivated. | |
void | EOnEditorPostDeactivate () |
When the component is deactivated, but after the next mode is activated. | |
void | EOnEffect (SCR_BaseEditorEffect effect) |
When an effect is created in reaction an an event. | |
void | EOnEditorInitServer () |
When the entity is created (called on server) | |
void | EOnEditorDeleteServer () |
When the entity is destroyed (called on server) | |
void | EOnEditorOpenServer () |
When the editor is opened (called on server) | |
void | EOnEditorOpenServerCallback () |
When the editor is opened (called on server after async loading finished on client) | |
void | EOnEditorCloseServer () |
When the editor is closed (called on server) | |
void | EOnEditorCloseServerCallback () |
When the editor is closed (called on server after async loading finished on client) | |
void | EOnEditorActivateServer () |
When the component is activated (called on server) | |
void | EOnEditorDeactivateServer () |
When the component is deactivated (called on server) | |
Manager of unique editor states.
bool SCR_StatesEditorComponent.CanSet | ( | EEditorState | state | ) |
Check if given state can be set.
state | Editor state |
override void SCR_StatesEditorComponent.EOnEditorDebug | ( | array< string > | debugTexts | ) |
Every frame while the editor is opened and debug menu is shown.
Implements SCR_BaseEditorComponent.
ScriptInvoker SCR_StatesEditorComponent.GetOnIsWaitingChange | ( | ) |
Get event called when waiting state changes.
ScriptInvoker SCR_StatesEditorComponent.GetOnStateChange | ( | ) |
Get event called when editor state changes.
EEditorState SCR_StatesEditorComponent.GetState | ( | ) |
Get current editor state.
bool SCR_StatesEditorComponent.IsDefaultState | ( | ) |
Check if the current state is default.
bool SCR_StatesEditorComponent.IsWaiting | ( | ) |
Check if some feature is waiting for server.
Used for example when user click on a button to open attributes, but there's a delay before server processes the request.
bool SCR_StatesEditorComponent.SetIsWaiting | ( | bool | isWaiting | ) |
Set editor to waiting for server.
isWaiting | True if waiting for server |
void SCR_StatesEditorComponent.SetSafeDialog | ( | bool | value | ) |
Tell the system if the currently opened dialog is safe to be ignored in 'waiting' condition.
value | True if the dialog will not prevent waiting status from failing (it would notmally do when any dialog is opened). |
bool SCR_StatesEditorComponent.SetState | ( | EEditorState | state | ) |
Set current editor state.
state | Editor state |
void SCR_StatesEditorComponent.UnsetState | ( | EEditorState | state | ) |
If given state is the current one, set the state to default.
state | Editor state |
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