Arma Reforger Script API
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SCR_TimedSound Interface Reference
Inheritance diagram for SCR_TimedSound:
SCR_TimedEffect

Public Member Functions

override void ExecuteEffect (IEntity owner, SCR_HitInfo hitInfo, inout notnull SCR_BuildingDestructionData data)
 Plays sound.
 
SCR_AudioSourceConfiguration GetAudioSourceConfiguration ()
 
- Public Member Functions inherited from SCR_TimedEffect
void SnapToTerrain (inout vector origin, IEntity owner)
 Snaps the origin to terrain.
 

Protected Attributes

ref SCR_AudioSourceConfiguration m_AudioSourceConfiguration
 

Additional Inherited Members

- Public Attributes inherited from SCR_TimedEffect
float m_fSpawnTime
 
bool m_bSnapToTerrain
 
bool m_bAttachToParent
 
bool m_bPersistent
 

Member Function Documentation

◆ ExecuteEffect()

override void SCR_TimedSound.ExecuteEffect ( IEntity owner,
SCR_HitInfo hitInfo,
inout notnull SCR_BuildingDestructionData data )

Plays sound.

Implements SCR_TimedEffect.

◆ GetAudioSourceConfiguration()

SCR_AudioSourceConfiguration SCR_TimedSound.GetAudioSourceConfiguration ( )

Member Data Documentation

◆ m_AudioSourceConfiguration

ref SCR_AudioSourceConfiguration SCR_TimedSound.m_AudioSourceConfiguration
protected

The documentation for this interface was generated from the following file: