◆ OnComplete()
override void SCR_TourniquetMovedCallback.OnComplete |
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◆ m_bRemove
bool SCR_TourniquetMovedCallback.m_bRemove |
◆ m_CharInventoryStorageComp
◆ m_iSlotId
int SCR_TourniquetMovedCallback.m_iSlotId |
◆ m_OnTourniquetMoved
ref ScriptInvoker<int> SCR_TourniquetMovedCallback.m_OnTourniquetMoved |
◆ m_Storage
◆ m_Tourniquet
IEntity SCR_TourniquetMovedCallback.m_Tourniquet |
The documentation for this interface was generated from the following file:
- Game/Inventory/SCR_TourniquetStorageComponent.c