◆ OnComplete()
| override void SCR_TourniquetMovedCallback.OnComplete |
( |
| ) |
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protected |
◆ m_bRemove
| bool SCR_TourniquetMovedCallback.m_bRemove |
◆ m_CharInventoryStorageComp
◆ m_iSlotId
| int SCR_TourniquetMovedCallback.m_iSlotId |
◆ m_OnTourniquetMoved
| ref ScriptInvoker<int> SCR_TourniquetMovedCallback.m_OnTourniquetMoved |
◆ m_Storage
◆ m_Tourniquet
| IEntity SCR_TourniquetMovedCallback.m_Tourniquet |
The documentation for this interface was generated from the following file:
- Game/Inventory/SCR_TourniquetStorageComponent.c