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void | OnPostInit (IEntity owner) |
| Called after all components are initialized.
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void | OnInit (IEntity owner) |
| Called during EOnInit.
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void | OnFrame (IEntity owner, float timeSlice) |
| Called during EOnFrame.
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void | UpdateSoundJob (IEntity owner, float timeSlice) |
| Call when component is in range.
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void | OnUpdateSoundJobBegin (IEntity owner) |
| Called when dynamic simulation is started.
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void | OnUpdateSoundJobEnd (IEntity owner) |
| Called when dynamic simulation is stopped.
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◆ SCR_TriggerSoundComponent()
void SCR_TriggerSoundComponent.SCR_TriggerSoundComponent |
( |
IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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◆ ~SCR_TriggerSoundComponent()
void SCR_TriggerSoundComponent.~SCR_TriggerSoundComponent |
( |
| ) |
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◆ OnUpdateSoundJobBegin()
override void SCR_TriggerSoundComponent.OnUpdateSoundJobBegin |
( |
IEntity |
owner | ) |
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◆ UpdateSoundJob()
override void SCR_TriggerSoundComponent.UpdateSoundJob |
( |
IEntity |
owner, |
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float |
timeSlice |
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) |
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◆ m_fTime
float SCR_TriggerSoundComponent.m_fTime |
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protected |
◆ m_fTriggerDistanceMax
float SCR_TriggerSoundComponent.m_fTriggerDistanceMax |
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protected |
◆ m_fTriggerDistanceMin
float SCR_TriggerSoundComponent.m_fTriggerDistanceMin |
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protected |
◆ m_fTriggerTime
float SCR_TriggerSoundComponent.m_fTriggerTime |
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protected |
◆ m_iRepCount
int SCR_TriggerSoundComponent.m_iRepCount |
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protected |
◆ m_iRepCountCurent
int SCR_TriggerSoundComponent.m_iRepCountCurent |
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protected |
◆ m_iRepCountRnd
int SCR_TriggerSoundComponent.m_iRepCountRnd |
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protected |
◆ m_iRepTime
int SCR_TriggerSoundComponent.m_iRepTime |
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protected |
◆ m_iRepTimeRnd
int SCR_TriggerSoundComponent.m_iRepTimeRnd |
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protected |
◆ m_iSequenceRepTime
int SCR_TriggerSoundComponent.m_iSequenceRepTime |
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protected |
◆ m_iSequenceRepTimeRnd
int SCR_TriggerSoundComponent.m_iSequenceRepTimeRnd |
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protected |
◆ m_sSoundEvent
string SCR_TriggerSoundComponent.m_sSoundEvent |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_TriggerSoundComponent.c