◆ SCR_TriggerSoundComponent()
void SCR_TriggerSoundComponent.SCR_TriggerSoundComponent |
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IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
◆ ~SCR_TriggerSoundComponent()
void SCR_TriggerSoundComponent.~SCR_TriggerSoundComponent |
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◆ OnUpdateSoundJobBegin()
override void SCR_TriggerSoundComponent.OnUpdateSoundJobBegin |
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IEntity | owner | ) |
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◆ UpdateSoundJob()
override void SCR_TriggerSoundComponent.UpdateSoundJob |
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IEntity | owner, |
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float | timeSlice ) |
◆ m_fTime
float SCR_TriggerSoundComponent.m_fTime |
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◆ m_fTriggerDistanceMax
float SCR_TriggerSoundComponent.m_fTriggerDistanceMax |
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◆ m_fTriggerDistanceMin
float SCR_TriggerSoundComponent.m_fTriggerDistanceMin |
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◆ m_fTriggerTime
float SCR_TriggerSoundComponent.m_fTriggerTime |
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◆ m_iRepCount
int SCR_TriggerSoundComponent.m_iRepCount |
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◆ m_iRepCountCurent
int SCR_TriggerSoundComponent.m_iRepCountCurent |
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◆ m_iRepCountRnd
int SCR_TriggerSoundComponent.m_iRepCountRnd |
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◆ m_iRepTime
int SCR_TriggerSoundComponent.m_iRepTime |
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◆ m_iRepTimeRnd
int SCR_TriggerSoundComponent.m_iRepTimeRnd |
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◆ m_iSequenceRepTime
int SCR_TriggerSoundComponent.m_iSequenceRepTime |
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◆ m_iSequenceRepTimeRnd
int SCR_TriggerSoundComponent.m_iSequenceRepTimeRnd |
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◆ m_sSoundEvent
string SCR_TriggerSoundComponent.m_sSoundEvent |
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The documentation for this interface was generated from the following file:
- Game/Components/SCR_TriggerSoundComponent.c