◆ SCR_TriggerSoundComponent()
      
        
          | void SCR_TriggerSoundComponent.SCR_TriggerSoundComponent  | 
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          IEntityComponentSource |           src,  | 
        
        
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          IEntity |           ent,  | 
        
        
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          IEntity |           parent ) | 
        
      
 
 
◆ ~SCR_TriggerSoundComponent()
      
        
          | void SCR_TriggerSoundComponent.~SCR_TriggerSoundComponent  | 
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           | ) | 
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◆ OnUpdateSoundJobBegin()
      
        
          | override void SCR_TriggerSoundComponent.OnUpdateSoundJobBegin  | 
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          IEntity |           owner | ) | 
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◆ UpdateSoundJob()
      
        
          | override void SCR_TriggerSoundComponent.UpdateSoundJob  | 
          ( | 
          IEntity |           owner,  | 
        
        
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          float |           timeSlice ) | 
        
      
 
 
◆ m_fTime
  
  
      
        
          | float SCR_TriggerSoundComponent.m_fTime | 
         
       
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◆ m_fTriggerDistanceMax
  
  
      
        
          | float SCR_TriggerSoundComponent.m_fTriggerDistanceMax | 
         
       
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◆ m_fTriggerDistanceMin
  
  
      
        
          | float SCR_TriggerSoundComponent.m_fTriggerDistanceMin | 
         
       
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◆ m_fTriggerTime
  
  
      
        
          | float SCR_TriggerSoundComponent.m_fTriggerTime | 
         
       
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◆ m_iRepCount
  
  
      
        
          | int SCR_TriggerSoundComponent.m_iRepCount | 
         
       
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◆ m_iRepCountCurent
  
  
      
        
          | int SCR_TriggerSoundComponent.m_iRepCountCurent | 
         
       
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◆ m_iRepCountRnd
  
  
      
        
          | int SCR_TriggerSoundComponent.m_iRepCountRnd | 
         
       
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◆ m_iRepTime
  
  
      
        
          | int SCR_TriggerSoundComponent.m_iRepTime | 
         
       
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◆ m_iRepTimeRnd
  
  
      
        
          | int SCR_TriggerSoundComponent.m_iRepTimeRnd | 
         
       
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◆ m_iSequenceRepTime
  
  
      
        
          | int SCR_TriggerSoundComponent.m_iSequenceRepTime | 
         
       
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◆ m_iSequenceRepTimeRnd
  
  
      
        
          | int SCR_TriggerSoundComponent.m_iSequenceRepTimeRnd | 
         
       
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◆ m_sSoundEvent
  
  
      
        
          | string SCR_TriggerSoundComponent.m_sSoundEvent | 
         
       
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The documentation for this interface was generated from the following file:
- Game/Components/SCR_TriggerSoundComponent.c