AddWeapon(IEntity user, int index, IEntity weapon) | TurretControllerComponent | |
AssembleTurret() | TurretControllerComponent | |
CanMove() | BaseControllerComponent | |
DisassembleTurret() | TurretControllerComponent | |
DoReloadWeaponWith(IEntity ammunitionEntity) | TurretControllerComponent | |
GetADSTime() | TurretControllerComponent | |
GetCanAimOnlyInADS() | TurretControllerComponent | |
GetCompartmentSlot() | TurretControllerComponent | |
GetCurrentSights() | TurretControllerComponent | |
GetCurrentSightsADS() | TurretControllerComponent | |
GetCurrentSightsCameraLocalTransform(out vector outLocalMatrix[4], out float fov) | TurretControllerComponent | |
GetCurrentSightsCameraTransform(out vector outWorldMatrix[4], out float fov) | TurretControllerComponent | |
GetInventoryManager() | TurretControllerComponent | |
GetIsOverridden() | TurretControllerComponent | |
GetOwner() | BaseControllerComponent | |
GetReloadDuration() | TurretControllerComponent | |
GetReloadingState() | TurretControllerComponent | |
GetReloadTime() | TurretControllerComponent | |
GetTurretComponent() | TurretControllerComponent | |
GetUniqueName() | TurretControllerComponent | |
GetWeaponADSEnabled() | TurretControllerComponent | |
GetWeaponADSInput() | TurretControllerComponent | |
GetWeaponManager() | TurretControllerComponent | |
IsFreeLookEnabled() | TurretControllerComponent | |
IsWeaponADS() | TurretControllerComponent | |
OnPrepareControls(IEntity owner, ActionManager am, float dt, bool player) | SCR_TurretControllerComponent | |
OnTicksOnRemoteProxy() | GameComponent | |
RemoveWeapon(IEntity user, int index, IEntity receiver) | TurretControllerComponent | |
SelectWeapon(IEntity user, BaseWeaponComponent newWeapon) | TurretControllerComponent | |
SetAimingAngles(float yaw, float pitch) | TurretControllerComponent | |
SetCanMove(bool canMove) | BaseControllerComponent | |
SetCurrentSightsADS(bool on) | TurretControllerComponent | |
SetFireWeaponWanted(bool val) | TurretControllerComponent | |
SetWeaponADS(bool val) | TurretControllerComponent | |
SetWeaponADSEnabled(bool val) | TurretControllerComponent | |
SetWeaponADSInput(bool val) | TurretControllerComponent | |
SetWeaponGroup(array< int > weapons, EWeaponGroupFireMode mode, int rippleQuantity=1, float timeBetween=100.0) | TurretControllerComponent | |
SetWeaponInputState(ETurretWeaponInputState state) | TurretControllerComponent | |
ValidateCanMove() | BaseControllerComponent | |