◆ HandleOldAssets()
| void SCR_TutorialLogic_Driving.HandleOldAssets |
( |
| ) |
|
◆ OnCompartmentLeft()
◆ OnCourseEnd()
| override void SCR_TutorialLogic_Driving.OnCourseEnd |
( |
| ) |
|
◆ OnCourseStart()
| override void SCR_TutorialLogic_Driving.OnCourseStart |
( |
| ) |
|
◆ OnEngineStoppedJeep()
| void SCR_TutorialLogic_Driving.OnEngineStoppedJeep |
( |
| ) |
|
|
protected |
◆ OnHitZoneDamageStateChanged()
| void SCR_TutorialLogic_Driving.OnHitZoneDamageStateChanged |
( |
SCR_HitZone | hitzone | ) |
|
|
protected |
◆ OnVehicleDamaged()
| void SCR_TutorialLogic_Driving.OnVehicleDamaged |
( |
EDamageState | state | ) |
|
|
protected |
◆ m_CourseVehicle
| Vehicle SCR_TutorialLogic_Driving.m_CourseVehicle |
|
protected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/DrivingSimple/SCR_TutorialLogic_Driving.c