◆ HandleOldAssets()
void SCR_TutorialLogic_Driving.HandleOldAssets |
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◆ OnCourseEnd()
override void SCR_TutorialLogic_Driving.OnCourseEnd |
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◆ OnCourseStart()
override void SCR_TutorialLogic_Driving.OnCourseStart |
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◆ OnEngineStoppedJeep()
void SCR_TutorialLogic_Driving.OnEngineStoppedJeep |
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◆ OnHitZoneDamageStateChanged()
void SCR_TutorialLogic_Driving.OnHitZoneDamageStateChanged |
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SCR_HitZone |
hitzone | ) |
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◆ OnVehicleDamaged()
void SCR_TutorialLogic_Driving.OnVehicleDamaged |
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EDamageState |
state | ) |
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◆ m_CourseVehicle
Vehicle SCR_TutorialLogic_Driving.m_CourseVehicle |
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The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/DrivingSimple/SCR_TutorialLogic_Driving.c