◆ CheckPlacedCharges()
void SCR_TutorialLogic_SW.CheckPlacedCharges |
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◆ GetAttachedTo()
◆ IsBarricadeDestroyed()
bool SCR_TutorialLogic_SW.IsBarricadeDestroyed |
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◆ OnCharacterInRange()
void SCR_TutorialLogic_SW.OnCharacterInRange |
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IEntity char |
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protected |
◆ OnCourseEnd()
override void SCR_TutorialLogic_SW.OnCourseEnd |
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◆ OnCourseStart()
override void SCR_TutorialLogic_SW.OnCourseStart |
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◆ OnPlayerAmmoChangeCallback()
◆ OnPlayerWeaponFired()
void SCR_TutorialLogic_SW.OnPlayerWeaponFired |
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int |
playerID, |
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BaseWeaponComponent |
weapon, |
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IEntity |
entity |
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) |
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protected |
◆ RegisterDestructables()
void SCR_TutorialLogic_SW.RegisterDestructables |
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protected |
◆ m_aDestructables
ref array<IEntity> SCR_TutorialLogic_SW.m_aDestructables |
◆ m_aPlacedCharges
◆ m_bRPGVoiceLinePlayed
bool SCR_TutorialLogic_SW.m_bRPGVoiceLinePlayed |
◆ m_iMisses_M72
int SCR_TutorialLogic_SW.m_iMisses_M72 |
◆ m_OnAmmoAddedChanged
ref ScriptInvoker SCR_TutorialLogic_SW.m_OnAmmoAddedChanged |
◆ m_OnAmmoDepletedChanged
ref ScriptInvoker SCR_TutorialLogic_SW.m_OnAmmoDepletedChanged |
◆ m_vCheckOffset
vector SCR_TutorialLogic_SW.m_vCheckOffset = "0 0.5 0" |
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protected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/SpecialWeapons/SCR_TutorialLogic_SW.c