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void | MuzzleChanged (BaseWeaponComponent weapon, BaseMuzzleComponent muzzle, BaseMuzzleComponent prevMuzzle) |
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void | ~SCR_Tutorial_SW_SWITCH_FIREMODE () |
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SCR_TutorialStageInfo | GetStageInfo () |
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float | GetDuration () |
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void | Reset () |
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void | OnInputDeviceChanged (bool switchedToKeyboard) |
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void | UnregisterWaypoint (IEntity waypointEntity) |
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void | UnregisterWaypoint (string waypointName) |
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SCR_Waypoint | RegisterWaypoint (string entityName, string title=string.Empty, string icon="MISC") |
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SCR_Waypoint | RegisterWaypoint (notnull IEntity entity, string title=string.Empty, string icon="MISC") |
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SCR_Waypoint | GetWaypoint (int index=0) |
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void | OnStructureBuilt (SCR_CampaignMilitaryBaseComponent base, IEntity structure) |
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bool | IsBuildingModeOpen () |
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override void | EOnFrame (IEntity owner, float timeSlice) |
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void | Init (SCR_TutorialStageInfo stageInfo) |
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void | ~SCR_BaseTutorialStage () |
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void | PlayNarrativeCharacterStage (string characterName, int stage) |
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void | SetPermanentNarrativeStage (string characterName, int stage) |
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void | FinishStage () |
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override void | Setup () |
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override bool | GetIsFinished () |
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void | CreateMarkerPath (string pathEntityName) |
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SCR_MapMarkerBase | CreateMarkerCustom (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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SCR_MapMarkerBase | CreateMarkerCustom (notnull IEntity entity, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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SCR_MapMarkerBase | CreateMarkerMilitary (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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SCR_MapMarkerBase | CreateMarkerMilitary (notnull IEntity entity, EMilitarySymbolIdentity factionIdentity, EMilitarySymbolDimension dimension, EMilitarySymbolIcon typeFlags, string name=string.Empty) |
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void | RegisterMarker (notnull SCR_MapMarkerBase marker, notnull IEntity entity) |
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void | DeleteMarker (SCR_MapMarkerBase marker) |
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int | GetQuickslotIndexByPrefab (ResourceName prefabName) |
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void | ShowHint (int index=0) |
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void | OnVoiceoverEventFinishedBase (string eventName) |
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void | OnVoiceoverEventFinished (string eventName) |
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void | HintGamepad (bool isSilent=false) |
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void | HintKeyboard (bool isSilent=false) |
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void | DelayedPopup (string text="", string subtitle="", float duration=SCR_PopUpNotification.DEFAULT_DURATION, string param1="", string param2="", string subtitleParam1="", string subtitleParam2="") |
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void | OnStageFinished () |
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bool | CheckWaypoints () |
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int | GetSuppliesInInventory () |
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