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| override void | Setup () |
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| void | MoveComment () |
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| void | CreateMarkerPath (string pathEntityName) |
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| SCR_MapMarkerBase | CreateMarkerCustom (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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| SCR_MapMarkerBase | CreateMarkerCustom (notnull IEntity entity, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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| SCR_MapMarkerBase | CreateMarkerMilitary (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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| SCR_MapMarkerBase | CreateMarkerMilitary (notnull IEntity entity, EMilitarySymbolIdentity factionIdentity, EMilitarySymbolDimension dimension, EMilitarySymbolIcon typeFlags, string name=string.Empty) |
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| void | RegisterMarker (notnull SCR_MapMarkerBase marker, notnull IEntity entity) |
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| void | DeleteMarker (SCR_MapMarkerBase marker) |
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| int | GetQuickslotIndexByPrefab (ResourceName prefabName) |
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| void | ShowHint (int index=0) |
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| void | OnVoiceoverEventFinishedBase (string eventName) |
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| void | OnVoiceoverEventFinished (string eventName) |
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| void | HintGamepad (bool isSilent=false) |
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| void | HintKeyboard (bool isSilent=false) |
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| void | DelayedPopup (string text="", string subtitle="", float duration=SCR_PopUpNotification.DEFAULT_DURATION, string param1="", string param2="", string subtitleParam1="", string subtitleParam2="") |
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| void | OnStageFinished () |
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| bool | CheckWaypoints () |
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| int | GetSuppliesInInventory () |
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◆ ~SCR_Tutorial_SquadLeadership_ORDER_MOVE()
| void SCR_Tutorial_SquadLeadership_ORDER_MOVE.~SCR_Tutorial_SquadLeadership_ORDER_MOVE |
( |
| ) |
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◆ GetIsFinished()
| override bool SCR_Tutorial_SquadLeadership_ORDER_MOVE.GetIsFinished |
( |
| ) |
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◆ MoveComment()
| void SCR_Tutorial_SquadLeadership_ORDER_MOVE.MoveComment |
( |
| ) |
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protected |
◆ OnWaypointAdded()
| void SCR_Tutorial_SquadLeadership_ORDER_MOVE.OnWaypointAdded |
( |
AIWaypoint | wp | ) |
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◆ OnWaypointCompleted()
| void SCR_Tutorial_SquadLeadership_ORDER_MOVE.OnWaypointCompleted |
( |
AIWaypoint | wp | ) |
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◆ Setup()
| override void SCR_Tutorial_SquadLeadership_ORDER_MOVE.Setup |
( |
| ) |
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protected |
◆ m_bCommented
| bool SCR_Tutorial_SquadLeadership_ORDER_MOVE.m_bCommented |
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protected |
◆ m_bRepeated
| bool SCR_Tutorial_SquadLeadership_ORDER_MOVE.m_bRepeated |
◆ m_Group
| SCR_AIGroup SCR_Tutorial_SquadLeadership_ORDER_MOVE.m_Group |
◆ m_Marker
◆ m_MoveWP
| AIWaypoint SCR_Tutorial_SquadLeadership_ORDER_MOVE.m_MoveWP |
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/Commanding/SCR_Tutorial_SquadLeadership_ORDER_MOVE.c