◆ BindButtonRedownload()
◆ BindButtonValidate()
◆ CreateList()
| void SCR_ValidateRepair_Dialog.CreateList |
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array< ref SCR_WorkshopItem > | items | ) |
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◆ DelayedDownloadButtonVisibility()
| void SCR_ValidateRepair_Dialog.DelayedDownloadButtonVisibility |
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◆ DisableButtons()
| void SCR_ValidateRepair_Dialog.DisableButtons |
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◆ HasRunningDownload()
| bool SCR_ValidateRepair_Dialog.HasRunningDownload |
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◆ HasRunningRepair()
| bool SCR_ValidateRepair_Dialog.HasRunningRepair |
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◆ HasRunningValidation()
| bool SCR_ValidateRepair_Dialog.HasRunningValidation |
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◆ Init()
◆ InitList()
| void SCR_ValidateRepair_Dialog.InitList |
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bool | loadEnabledMods = true | ) |
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◆ LoadAddon()
◆ LoadAddons()
| void SCR_ValidateRepair_Dialog.LoadAddons |
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bool | enabledAddons | ) |
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◆ OnAddonDownloaded()
◆ OnAddonRepaired()
◆ OnAddonStartDownloading()
◆ OnAddonStartRepairing()
◆ OnAddonStartValidating()
◆ OnAddonValidated()
◆ OnCloseButton()
| void SCR_ValidateRepair_Dialog.OnCloseButton |
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◆ OnFocusAddon()
◆ OnFocusLostAddon()
◆ OnMenuClose()
| override void SCR_ValidateRepair_Dialog.OnMenuClose |
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◆ OnMenuOpen()
Called last of all, after all the initialization of main element done.
Here you can perform custom initialization.
Implements SCR_TabDialog.
◆ OnReDownloadSelectedAddon()
| void SCR_ValidateRepair_Dialog.OnReDownloadSelectedAddon |
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◆ OnValidateAllButton()
| void SCR_ValidateRepair_Dialog.OnValidateAllButton |
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◆ UpdateStatusText()
| void SCR_ValidateRepair_Dialog.UpdateStatusText |
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◆ ADDON_VISUALS_CONFIG
| const ResourceName SCR_ValidateRepair_Dialog.ADDON_VISUALS_CONFIG = "{DFFE187A7738CE15}scripts/Game/UI/Menu/ValidateRepair/AddonLineValidateStates.conf" |
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◆ BUTTON_REDOWNLOAD
| const string SCR_ValidateRepair_Dialog.BUTTON_REDOWNLOAD = "redownload" |
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◆ BUTTON_VALIDATE
| const string SCR_ValidateRepair_Dialog.BUTTON_VALIDATE = "validation" |
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◆ DOWNLOAD_LINE_LAYOUT
| const ResourceName SCR_ValidateRepair_Dialog.DOWNLOAD_LINE_LAYOUT = "{8E94F18104D88E73}UI/layouts/Menus/ContentBrowser/ValidateRepair/ValidateRepairLine.layout" |
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staticprotected |
◆ m_aEntriesDownloading
◆ m_aEntriesRepairing
◆ m_aEntriesValidating
◆ m_ButtonRedownload
◆ m_ButtonValidate
◆ m_bValidationStarting
| bool SCR_ValidateRepair_Dialog.m_bValidationStarting |
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◆ m_FocusedAddon
◆ m_iFailedValidationCount
| int SCR_ValidateRepair_Dialog.m_iFailedValidationCount |
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◆ m_iValidationCount
| int SCR_ValidateRepair_Dialog.m_iValidationCount |
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◆ m_mCachedAddonErrors
| ref map<int, string> SCR_ValidateRepair_Dialog.m_mCachedAddonErrors |
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◆ m_mCachedAddonStates
Holds all the different cached id with the enum as key.
◆ m_mEntriesComponents
◆ m_wGlobalStatusText
| TextWidget SCR_ValidateRepair_Dialog.m_wGlobalStatusText |
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◆ TEXT_ERROR_FORMAT
| const string SCR_ValidateRepair_Dialog.TEXT_ERROR_FORMAT = "#AR-AddonValidate_ValidationError" |
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◆ TEXT_VALIDATED_FORMAT
| const string SCR_ValidateRepair_Dialog.TEXT_VALIDATED_FORMAT = "#AR-AddonValidate_ValidationFinished" |
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◆ TEXT_VALIDATING_FORMAT
| const string SCR_ValidateRepair_Dialog.TEXT_VALIDATING_FORMAT = "#AR-AddonValidate_ValidationProgress" |
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◆ WIDGET_SCROLL_NAME
| const string SCR_ValidateRepair_Dialog.WIDGET_SCROLL_NAME = "DownloadManagerScroll" |
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◆ WIDGET_STATUS_TEXT_NAME
| const string SCR_ValidateRepair_Dialog.WIDGET_STATUS_TEXT_NAME = "m_GlobalStatusText" |
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◆ WIDGET_VERTICAL_NAME
| const string SCR_ValidateRepair_Dialog.WIDGET_VERTICAL_NAME = "DownloadManagerVertical" |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/ValidateRepair/SCR_ValidateRepair_Dialog.c