◆ CheckCondition()
| override bool SCR_VehiclePilotVacancyCheck.CheckCondition |
( |
Vehicle | vehicle | ) |
|
Checks if provided Vehicle object is not null.
- Parameters
-
| [in] | vehicle | inspected by method to determine if it is valid for further processing. |
- Returns
- true if vehicle is not null, false otherwise.
Implements SCR_VehicleConditionCheck.
◆ CheckPilotVacancy()
| bool SCR_VehiclePilotVacancyCheck.CheckPilotVacancy |
( |
notnull Vehicle | vehicle | ) |
|
|
protected |
◆ GetIgnoredAiGroup()
| SCR_AIGroup SCR_VehiclePilotVacancyCheck.GetIgnoredAiGroup |
( |
| ) |
|
◆ GetPilotCompartment()
◆ SetIgnoredAiGroup()
| void SCR_VehiclePilotVacancyCheck.SetIgnoredAiGroup |
( |
SCR_AIGroup | aiGroup | ) |
|
◆ m_IgnoredAiGroup
| SCR_AIGroup SCR_VehiclePilotVacancyCheck.m_IgnoredAiGroup |
|
protected |
The documentation for this interface was generated from the following file:
- Game/TaskSolver/VehicleCondition/SCR_VehiclePilotVacancyCheck.c