◆ GetBottomMultiplier()
| float SCR_VehicleDamageManagerComponentClass.GetBottomMultiplier |
( |
| ) |
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◆ GetCharacterDamageScale()
| float SCR_VehicleDamageManagerComponentClass.GetCharacterDamageScale |
( |
float | ownerMass | ) |
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◆ GetCollisionDamageEjectionChance()
| float SCR_VehicleDamageManagerComponentClass.GetCollisionDamageEjectionChance |
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| ) |
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◆ GetExplosionDamageEjectionChance()
| float SCR_VehicleDamageManagerComponentClass.GetExplosionDamageEjectionChance |
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| ) |
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◆ GetFrontalImpact()
| vector SCR_VehicleDamageManagerComponentClass.GetFrontalImpact |
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| ) |
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◆ GetFrontMultiplier()
| float SCR_VehicleDamageManagerComponentClass.GetFrontMultiplier |
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| ) |
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◆ GetLeftMultiplier()
| float SCR_VehicleDamageManagerComponentClass.GetLeftMultiplier |
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| ) |
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◆ GetMaxSharedDamageDistance()
| float SCR_VehicleDamageManagerComponentClass.GetMaxSharedDamageDistance |
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| ) |
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◆ GetMinCollisionEjectionDamageThreshold()
| int SCR_VehicleDamageManagerComponentClass.GetMinCollisionEjectionDamageThreshold |
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| ) |
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◆ GetMinExplosionEjectionDamageThreshold()
| int SCR_VehicleDamageManagerComponentClass.GetMinExplosionEjectionDamageThreshold |
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| ) |
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◆ GetOccupantsDamageSpeedThreshold()
| float SCR_VehicleDamageManagerComponentClass.GetOccupantsDamageSpeedThreshold |
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| ) |
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◆ GetOccupantsMomentumThreshold()
| float SCR_VehicleDamageManagerComponentClass.GetOccupantsMomentumThreshold |
( |
float | ownerMass | ) |
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◆ GetOccupantsSpeedDeath()
| float SCR_VehicleDamageManagerComponentClass.GetOccupantsSpeedDeath |
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| ) |
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◆ GetRearMultiplier()
| float SCR_VehicleDamageManagerComponentClass.GetRearMultiplier |
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| ) |
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◆ GetRightMultiplier()
| float SCR_VehicleDamageManagerComponentClass.GetRightMultiplier |
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| ) |
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◆ GetTopMultiplier()
| float SCR_VehicleDamageManagerComponentClass.GetTopMultiplier |
( |
| ) |
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◆ GetVehicleDamageScale()
| float SCR_VehicleDamageManagerComponentClass.GetVehicleDamageScale |
( |
float | ownerMass | ) |
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◆ GetVehicleDamageSpeedThreshold()
| float SCR_VehicleDamageManagerComponentClass.GetVehicleDamageSpeedThreshold |
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| ) |
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◆ GetVehicleDestructionSpeed()
| float SCR_VehicleDamageManagerComponentClass.GetVehicleDestructionSpeed |
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| ) |
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◆ GetVehicleMomentumThreshold()
| float SCR_VehicleDamageManagerComponentClass.GetVehicleMomentumThreshold |
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float | ownerMass | ) |
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◆ APPROXIMATE_CHARACTER_LETHAL_DAMAGE
| const float SCR_VehicleDamageManagerComponentClass.APPROXIMATE_CHARACTER_LETHAL_DAMAGE = 150 |
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staticprotected |
◆ m_fBottomMultiplier
| float SCR_VehicleDamageManagerComponentClass.m_fBottomMultiplier |
◆ m_fDamageScaleToCharacter
| float SCR_VehicleDamageManagerComponentClass.m_fDamageScaleToCharacter = float.MAX |
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protected |
◆ m_fDamageScaleToVehicle
| float SCR_VehicleDamageManagerComponentClass.m_fDamageScaleToVehicle = float.MAX |
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protected |
◆ m_fFrontMultiplier
| float SCR_VehicleDamageManagerComponentClass.m_fFrontMultiplier |
◆ m_fLeftMultiplier
| float SCR_VehicleDamageManagerComponentClass.m_fLeftMultiplier |
◆ m_fMaxSharedDamageDistance
| float SCR_VehicleDamageManagerComponentClass.m_fMaxSharedDamageDistance |
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protected |
◆ m_fMomentumOccupantsThreshold
| float SCR_VehicleDamageManagerComponentClass.m_fMomentumOccupantsThreshold = float.MAX |
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protected |
◆ m_fMomentumVehicleThreshold
| float SCR_VehicleDamageManagerComponentClass.m_fMomentumVehicleThreshold = float.MAX |
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protected |
◆ m_fOccupantsDamageSpeedThreshold
| float SCR_VehicleDamageManagerComponentClass.m_fOccupantsDamageSpeedThreshold |
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protected |
◆ m_fOccupantsSpeedDeath
| float SCR_VehicleDamageManagerComponentClass.m_fOccupantsSpeedDeath |
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protected |
◆ m_fRearMultiplier
| float SCR_VehicleDamageManagerComponentClass.m_fRearMultiplier |
◆ m_fRightMultiplier
| float SCR_VehicleDamageManagerComponentClass.m_fRightMultiplier |
◆ m_fTopMultiplier
| float SCR_VehicleDamageManagerComponentClass.m_fTopMultiplier |
◆ m_fVehicleDamageSpeedThreshold
| float SCR_VehicleDamageManagerComponentClass.m_fVehicleDamageSpeedThreshold |
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protected |
◆ m_fVehicleDestroyDamage
| float SCR_VehicleDamageManagerComponentClass.m_fVehicleDestroyDamage |
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protected |
◆ m_fVehicleSpeedDestroy
| float SCR_VehicleDamageManagerComponentClass.m_fVehicleSpeedDestroy |
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protected |
◆ m_iCollisionDamageEjectionChance
| float SCR_VehicleDamageManagerComponentClass.m_iCollisionDamageEjectionChance |
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protected |
◆ m_iExplosionDamageEjectionChance
| float SCR_VehicleDamageManagerComponentClass.m_iExplosionDamageEjectionChance |
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protected |
◆ m_iMinCollisionEjectionDamageThreshold
| int SCR_VehicleDamageManagerComponentClass.m_iMinCollisionEjectionDamageThreshold |
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protected |
◆ m_iMinExplosionEjectionDamageThreshold
| int SCR_VehicleDamageManagerComponentClass.m_iMinExplosionEjectionDamageThreshold |
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protected |
◆ m_vFrontalImpact
| vector SCR_VehicleDamageManagerComponentClass.m_vFrontalImpact |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Damage/SCR_VehicleDamageManagerComponent.c