This is the complete list of members for SightsComponent, including all inherited members.
| ApplyRecoilToCamera(inout vector pOutCameraTransform[4], vector aimModAngles) | SightsComponent | |
| AreSightsValid(bool front=true, bool rear=true) | BaseSightsComponent | |
| CalculateDataWithParent(BaseSightsComponent sights, IEntity owner, IEntity parent, float desiredAngle) | SightsComponent | static |
| CanFreelook() | SightsComponent | |
| EYE_BONE | SightsComponent | static |
| FindParent(IEntity owner, string eyeBoneName, out IEntity parentWeapon, out int boneIndex) | SightsComponent | protected |
| ForceSightsZeroValue(vector offset, vector angles, vector turnOffset) | BaseSightsComponent | |
| ForceSightsZeroValueEnablel(bool bOnOff) | BaseSightsComponent | |
| GetADSActivationPercentage() | BaseSightsComponent | |
| GetADSDeactivationPercentage() | BaseSightsComponent | |
| GetCameraRecoilAmount() | BaseSightsComponent | |
| GetCurrentSightsRange() | BaseSightsComponent | |
| GetDOFRelatedPrefabData(out int opticDOFDistanceScale=-1, out bool forceSimpleDOF=false) | SightsComponent | |
| GetFOV() | BaseSightsComponent | |
| GetFOVInfo() | BaseSightsComponent | |
| GetFrontPositionPointInfo() | BaseSightsComponent | |
| GetOwner() | BaseSightsComponent | |
| GetPositionPointInfo() | BaseSightsComponent | |
| GetRearPositionPointInfo() | BaseSightsComponent | |
| GetSightsDirection(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
| GetSightsDirectionUntransformed(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
| GetSightsFrontPosition(bool localSpace=false) | BaseSightsComponent | |
| GetSightsOffset() | BaseSightsComponent | |
| GetSightsPriority() | BaseSightsComponent | |
| GetSightsRearPosition(bool localSpace=false) | BaseSightsComponent | |
| GetSightsSkipSwitch() | BaseSightsComponent | |
| GetSightsTransform(out vector transform[4], bool localSpace=false) | BaseSightsComponent | |
| IsSightADSActive() | BaseSightsComponent | |
| OnTicksOnRemoteProxy() | GameComponent | |
| SetSightsVisibility(float visFactor) | BaseSightsComponent | |
| WB_GetZeroingData(IEntity owner, BaseSightsComponent sights, float weaponAngle, out vector offset, out vector angles) | SightsComponent | protected |