This is the complete list of members for SightsComponent, including all inherited members.
ApplyRecoilToCamera(inout vector pOutCameraTransform[4], vector aimModAngles) | SightsComponent | |
AreSightsValid(bool front=true, bool rear=true) | BaseSightsComponent | |
CalculateDataWithParent(BaseSightsComponent sights, IEntity owner, IEntity parent, float desiredAngle) | SightsComponent | static |
CanFreelook() | SightsComponent | |
EYE_BONE | SightsComponent | static |
FindParent(IEntity owner, string eyeBoneName, out IEntity parentWeapon, out int boneIndex) | SightsComponent | protected |
ForceSightsZeroValue(vector offset, vector angles, vector turnOffset) | BaseSightsComponent | |
ForceSightsZeroValueEnablel(bool bOnOff) | BaseSightsComponent | |
GetADSActivationPercentage() | BaseSightsComponent | |
GetADSDeactivationPercentage() | BaseSightsComponent | |
GetCameraRecoilAmount() | BaseSightsComponent | |
GetCurrentSightsRange() | BaseSightsComponent | |
GetDOFRelatedPrefabData(out int opticDOFDistanceScale=-1, out bool forceSimpleDOF=false) | SightsComponent | |
GetFOV() | BaseSightsComponent | |
GetFOVInfo() | BaseSightsComponent | |
GetFrontPositionPointInfo() | BaseSightsComponent | |
GetOwner() | BaseSightsComponent | |
GetPositionPointInfo() | BaseSightsComponent | |
GetRearPositionPointInfo() | BaseSightsComponent | |
GetSightsDirection(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
GetSightsDirectionUntransformed(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
GetSightsFrontPosition(bool localSpace=false) | BaseSightsComponent | |
GetSightsOffset() | BaseSightsComponent | |
GetSightsPriority() | BaseSightsComponent | |
GetSightsRearPosition(bool localSpace=false) | BaseSightsComponent | |
GetSightsSkipSwitch() | BaseSightsComponent | |
GetSightsTransform(out vector transform[4], bool localSpace=false) | BaseSightsComponent | |
IsSightADSActive() | BaseSightsComponent | |
OnTicksOnRemoteProxy() | GameComponent | |
SetSightsVisibility(float visFactor) | BaseSightsComponent | |
WB_GetZeroingData(IEntity owner, BaseSightsComponent sights, float weaponAngle, out vector offset, out vector angles) | SightsComponent | protected |