|
void | EOnInit (IEntity owner) |
| Event after entity is allocated and initialized.
|
|
void | EOnContact (IEntity owner, IEntity other, Contact contact) |
| Event when physics engine registered contact with other RigidBody.
|
|
◆ GetTimer()
proto external float TimerTriggerComponent.GetTimer |
( |
| ) |
|
Gets the local time left on the timer trigger.
- Warning
- The timer variable is not replicated.
- Returns
- Current time duration in seconds.
◆ SetTimer()
proto external void TimerTriggerComponent.SetTimer |
( |
float | newTime | ) |
|
Sets the local time left on the timer trigger.
- Warning
- The timer variable is not replicated.
- Parameters
-
newTime | The new timer duration in seconds. |
The documentation for this interface was generated from the following file:
- Game/generated/Projectile/Trigger/TimerTriggerComponent.c