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float | GetDamageMultiplier (EDamageType type) |
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float | GetDamageReduction () |
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float | GetDamageThreshold () |
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float | GetMaxHealth () |
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override void | OnDamage (int previousState, int newState, EDamageType type, float damageTaken, float currentHealth, inout vector hitTransform[3], ScriptBitWriter frameData) |
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void | HeatmapPrototype () |
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override void | OnStateChanged (int destructibleState, ScriptBitReader frameData, bool JIP) |
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override void | OnBeforeDestroyed () |
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override void | EOnContact (IEntity owner, IEntity other, Contact contact) |
| Contact.
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void | SCR_DestructibleEntity (IEntitySource src, IEntity parent) |
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proto external void | HandleDamage (EDamageType type, float damage, out vector hitPosDirNorm[3]) |
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proto external int | GetCorrespondingState (float hp) |
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proto external float | GetCurrentHealth () |
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int | GetDestructionCategory () |
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int | GetDestructionWeight () |
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float | ComputeEffectiveDamage (EDamageType damageType, float rawDamage, IEntity damageSource, notnull Instigator instigator, const GameMaterial hitMaterial, inout vector hitTransform[3], const vector impactVelocity) |
| Calculates the amount of damage a hitzone will receive.
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static const int | TOTAL_DESTRUCTION_MAX_HEALTH_MULTIPLIER = 10 |
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void | GoToDamagePhase (int damagePhaseIndex, int previousDamagePhaseIndex, SCR_DestructionData destructionData, bool streamed) |
| Only call from OnStateChanged, otherwise you have HUGE desync.
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bool | FilterContact (IEntity owner, IEntity other, Contact contact) |
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void | OnFilteredContact (IEntity owner, IEntity other, Contact contact) |
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bool | OnContact (IEntity owner, IEntity other, Contact contact) |
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static const int | MIN_MOMENTUM_RESPONSE_INDEX = 1 |
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static const int | MIN_DESTRUCTION_RESPONSE_INDEX = 6 |
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