◆ GetMinDistanceFromLine()
float WideForestGeneratorClusterObject.GetMinDistanceFromLine |
( |
| ) |
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◆ Rotate()
void WideForestGeneratorClusterObject.Rotate |
( |
| ) |
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◆ Rotate2D()
vector WideForestGeneratorClusterObject.Rotate2D |
( |
vector |
vec, |
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float |
rads |
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) |
| |
◆ m_bAlignToNormal
bool WideForestGeneratorClusterObject.m_bAlignToNormal |
◆ m_CapsuleEnd
vector WideForestGeneratorClusterObject.m_CapsuleEnd |
◆ m_CapsuleEndInEditor
vector WideForestGeneratorClusterObject.m_CapsuleEndInEditor |
◆ m_CapsuleStart
vector WideForestGeneratorClusterObject.m_CapsuleStart |
◆ m_CapsuleStartInEditor
vector WideForestGeneratorClusterObject.m_CapsuleStartInEditor |
◆ m_fMinDistanceFromLine
float WideForestGeneratorClusterObject.m_fMinDistanceFromLine = -1 |
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protected |
◆ m_fYaw
float WideForestGeneratorClusterObject.m_fYaw |
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/ForestGeneratorClusters.c