setTitleEffect
From Bohemia Interactive Community
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Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Defines the title effect via [Type, Effect, Text] where
'Type' can be
- "NONE",
- "OBJECT",
- 'Text' defines the shown object , a subclass of CfgTitles.
- "RES"
- 'Text' defines a resource class, a subclass of RscTitles.
- "TEXT"
- The 'Text' is shown as text itself. 'Effect' defines a subtype: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN".
Syntax
- Syntax:
- trigger setTitleEffect ["type", "effect", "text"]
- Parameters:
- trigger: Object
- type,effect,text: Strings. See above
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- Waypoint setTitleEffect ["type", "effect", "text"]
- Parameters:
- Waypoint: Array
- type,effect,text: Strings. See above
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."]
Additional Information
- Multiplayer:
- Behaviour unknown.

