setVariable
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Set variable to given value in the variable space of given object or location. In MP, the variable space of the object is local to each client. Changes are not broadcast.
The object must be a vehicle, otherwise the function does nothing.
Syntax
- Syntax:
- ObjectOrLocation setVariable ["name", Any_Value]
- Parameters:
- ObjectOrLocation: Object or Location
- name: String
- Any_Value
- Return Value:
- Nothing
Examples
- Example 1:
_myTruck setVariable ["myVariable",123];
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- getVariable
Notes
Notes
Notes
-
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles

