setVariable

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Introduced in Armed Assault version 1.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Set variable to given value in the variable space of given object or location. In MP, the variable space of the object is local to each client. Changes are not broadcast.

The object must be a vehicle, otherwise the function does nothing.

Syntax

Syntax:
ObjectOrLocation setVariable ["name", Any_Value]
Parameters:
ObjectOrLocation: Object or Location
name: String
Any_Value
Return Value:
Nothing

Examples

Example 1:
_myTruck setVariable ["myVariable",123];

Additional Information

Multiplayer:
Behaviour unknown.
See also:
getVariable

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.

Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles

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