scudState: Difference between revisions

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|x1= <pre>if ((scudState _scud) == 3) exitWith  
|x1= <code>[[if]] (([[scudState]] _scud) == 3) [[exitWith]]
{  
{  
player sideChat format ["SCUD Launch status: Missile Ignition"];
  [[player]] [[sideChat]] "SCUD Launch status: Missile Ignition";
};</pre> |= Example 1
};</code> |= Example 1
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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
Non-integral values are used to indicate transition between states.
<dd class="notedate">Posted on August 4, 2006 - 10:58
<dd class="notedate">Posted on August 4, 2006 - 10:58
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">
 
This command checks the scud status (Non-integral values are used to indicate transition between states).
This command does not make the scud do anything.
 
It simply checks to see what state the scud is in.
 
To make the scud be upright or launch you need to use an action.
To make the scud be upright or launch you need to use an action.
 
<code>scud1 [[action]] ["scud launch"];</code>
e.g. scud1 [[action]] ["scud launch"]
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
 
*Make sure either the scud launcher has a crew inside or you use the game logic to perform actions. -'''[[User:firefly2442|firefly2442]]'''
 
 
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 04:24, 28 August 2014

Hover & click on the images for description

Description

Description:
Current state of given Scud launcher. Following states are recognized:
  • 0 - No activity
  • 1 - Launch preparation,
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched.
Groups:
Uncategorised

Syntax

Syntax:
Number = scudState scudName
Parameters:
scudName: Object
Return Value:
Number

Examples

Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright or launch you need to use an action. scud1 action ["scud launch"]; (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).

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