camCommitPrepared: Difference between revisions

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|gr1= Camera Control
|gr1= Camera Control


|descr= Smoothly conducts the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. This command is for use with {{hl|camPrepareXXX}} commands. For the normal cam command use [[camCommit]].
|descr= Smoothly conducts the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately.
This command is for use with {{hl|camPrepareXXX}} commands. For the normal cam command use [[camCommit]].


|s1= camera [[camCommitPrepared]] time
|s1= camera [[camCommitPrepared]] time


|p1= camera: [[Object]] - Object of type "camera"
|p1= camera: [[Object]] - object of type "camera"


|p2= time: [[Number]] - Time in seconds during which the changes shall be done
|p2= time: [[Number]] - time in seconds in which the changes shall be done


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>
|x1= <sqf>
// Create a camera object
// create a camera object
_cam = "camera" camCreate [5600,4800,10];
_cam = "camera" camCreate [5600, 4800, 10];
_cam camPrepareTarget player;
_cam camPrepareTarget player;
_cam cameraEffect ["internal", "BACK"];
_cam cameraEffect ["internal", "BACK"];
_cam camCommitPrepared 0;
_cam camCommitPrepared 0;
// Smoothly move the camera to its new position in 6 seconds
 
_cam camPreparePos [5680,4720,20];
// smoothly move the camera to its new position in 6 seconds
_cam camPreparePos [5680, 4720, 20];
_cam camCommitPrepared 6;
_cam camCommitPrepared 6;
waitUntil {camCommitted _cam};
waitUntil { camCommitted _cam };
// Proceed
 
// proceed
</sqf>
</sqf>


|seealso= [[camCommitted]] [[camCommit]]
|seealso= [[camCommitted]] [[camCommit]]
}}
}}

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Smoothly conducts the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. This command is for use with camPrepareXXX commands. For the normal cam command use camCommit.
Groups:
Camera Control

Syntax

Syntax:
camera camCommitPrepared time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds in which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
// create a camera object _cam = "camera" camCreate [5600, 4800, 10]; _cam camPrepareTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommitPrepared 0; // smoothly move the camera to its new position in 6 seconds _cam camPreparePos [5680, 4720, 20]; _cam camCommitPrepared 6; waitUntil { camCommitted _cam }; // proceed

Additional Information

See also:
camCommitted camCommit

Notes

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