preloadObject: Difference between revisions

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(Fixed examples.)
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|x1= <pre>[[spawn]] {[[waitUntil]] 1 preloadObject "SoldierW"} [[spawn]] {[[waitUntil]] 5 preloadObject [[leader]] [[player]]}</pre> |= Example 1
|x1= <code>[[spawn]] {[[waitUntil]] 10 preloadObject "SoldierW"}</code>
|= Example 1
|x2= <code>[[spawn]] {[[waitUntil]] 10 preloadObject [[leader]] [[player]]}</code>
|= Example 2
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Revision as of 15:05, 5 October 2006

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id. Returns true once all data is loaded and ready.
Groups:
Uncategorised

Syntax

Syntax:
distance preloadObject object
Parameters:
distance: Number
object: String
Return Value:
Boolean

Examples

Example 1:
spawn {waitUntil 10 preloadObject "SoldierW"}
Example 2:
spawn {waitUntil 10 preloadObject leader player}

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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