BIS fnc moduleChat: Difference between revisions

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|r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]]
|r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]]


|x1= <code>myLogic [[setVariable]] ["Channel", "2"];
|x1= <code>myLogic setVariable ["Channel", "2"];
myLogic [[setVariable]] ["Text", "Hello everyone, this is side chat!"];
myLogic [[setVariable]] ["Text", "Hello everyone, this is side chat!"];
[myLogic, [player], [[true]]] [[call]] [[BIS_fnc_moduleChat]];</code>
[myLogic, [player], [[true]]] [[call]] [[BIS_fnc_moduleChat]];</code>

Revision as of 17:56, 13 July 2022

Hover & click on the images for description

Description

Description:
Make a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, units, isActivated] call BIS_fnc_moduleChat
Parameters:
logic: Object the logic. Possible setVariable parameters:
units: Array of Objects - list of chatting units
isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. false disables the module
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;

Additional Information

See also:
groupChat vehicleChat sideChat commandChat globalChat systemChat

Notes

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