BIS fnc playVideo: Difference between revisions

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|descr= Plays in-game video with a range of options. The function can be [[call]]ed or [[spawn]]ed. If [[spawn]]ed, [[scriptDone]] command can be used to see if video is stopped or finished. If [[call]]ed in scheduled environment, the next line of code will not process until the video is stopped or finished.<br>
|descr= Plays in-game video with a range of options. The function can be [[call]]ed or [[spawn]]ed. If [[spawn]]ed, [[scriptDone]] command can be used to see if video is stopped or finished. If [[call]]ed in scheduled environment, the next line of code will not process until the video is stopped or finished.<br>
The function also calls <tt>"BIS_fnc_playVideo_started"</tt> and <tt>"BIS_fnc_playVideo_stopped"</tt> Scripted Event Handlers in [[missionNamespace]] - see [[BIS_fnc_addScriptedEventHandler]] and [[Arma 3: Scripted Event Handlers]].
The function also calls {{hl|"BIS_fnc_playVideo_started"}} and {{hl|"BIS_fnc_playVideo_stopped"}} Scripted Event Handlers in [[missionNamespace]] - see [[BIS_fnc_addScriptedEventHandler]] and [[Arma 3: Scripted Event Handlers]].


{{Feature | informative |
{{Feature | informative |

Revision as of 00:55, 16 November 2021

Hover & click on the images for description

Description

Description:
Plays in-game video with a range of options. The function can be called or spawned. If spawned, scriptDone command can be used to see if video is stopped or finished. If called in scheduled environment, the next line of code will not process until the video is stopped or finished.
The function also calls "BIS_fnc_playVideo_started" and "BIS_fnc_playVideo_stopped" Scripted Event Handlers in missionNamespace - see BIS_fnc_addScriptedEventHandler and Arma 3: Scripted Event Handlers.
  • to play the video on an object, e.g an in-game screen, see Example 3
  • the video can be stopped in a variety of ways - see Example 4.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[content, size, color, skipVarName, bgColor, keepAspect] spawn BIS_fnc_playVideo
Parameters:
content: String - Full path to .ogv file
size: Array - (Optional, default [safeZoneX, safeZoneY, safeZoneW, safeZoneH]) screen size in format [x, y, w, h]
color: Array - (Optional, default [1,1,1,1]) foreground color in format [r, g, b, a]
skipVarName: String - (Optional, default "BIS_fnc_playVideo_skipVideo") missionNamespace variable to skip the video when variable is true
bgColor: Array - (Optional, default: [0,0,0,1]) background color in format [r, g, b, a]
keepAspect (Optional): Boolean - true to keep original video aspect ratio (background color will fill the void), false to stretch. Default: true
Return Value:
Boolean - true

Examples

Example 1:
_video = ["A3\Missions_F_EPA\video\A_in_intro.ogv"] spawn BIS_fnc_playVideo;
Example 2:
_video = ["\a3\missions_f_exp\video\exp_m04_v01.ogv"] call BIS_fnc_playVideo;
Example 3:
_video = "a3\missions_f_exp\video\exp_m07_vout.ogv"; _screen = "Land_TripodScreen_01_large_F" createVehicle (player modelToWorld [0,10,0]); _screen setObjectTexture [0, _video]; [_video, [10, 10]] call BIS_fnc_playVideo;
Example 4:
How to stop the video:

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 11, 2019 - 18:31 (UTC)
Dedmen
Example ffmpeg command to encode a ogv video which can be played back. ffmpeg -i input.mp4 -c:v libtheora -q:v 7 -c:a libvorbis -q:a 4 intro.ogv