scudState: Difference between revisions

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<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">
<dt class="note">[[User:Hardrock|hardrock]]</dt>
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This command checks the scud status (Non-integral values are used to indicate transition between states).
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
To make the scud be upright, launch or cancel launch you need to use actions.

Revision as of 19:32, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
scudName: Object
Return Value:
Number

Examples

Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:58
hardrock
This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright, launch or cancel launch you need to use actions. scud1 action ["scudLaunch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).