Arma 3 CfgMusic

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Arma 3 Music, can be played with playMusic <classname>, for example:

playMusic "SkyNet";

No. Title Class Name Duration
1 This Is War LeadTrack01_F 162.8
2 This Is War a LeadTrack01a_F 74.31
3 This Is War b LeadTrack01b_F 66.92
4 Main Menu LeadTrack01c_F 128.93
5 Proteus LeadTrack02_F 94.14
6 Combined Arms LeadTrack03_F 96.79
7 Action Dark 2 LeadTrack04_F 150.65
8 Action Dark LeadTrack04a_F 111.99
9 Taking Kavala LeadTrack05_F 86.41
10 Down at the Girina Bay LeadTrack06_F 60
11 The East Wind - Alternative 1 AmbientTrack01_F 189.7
12 The East Wind AmbientTrack01a_F 184.72
13 The East Wind - Alternative 2 AmbientTrack01b_F 96.01
14 Solar Power AmbientTrack03_F 113.48
15 Night percussions AmbientTrack04a_F 190.51
16 Night ambient AmbientTrack04_F 204.05
17 Car and Heli BackgroundTrack03_F 110.77
18 Underwater 2 BackgroundTrack01_F 97.67
19 Underwater 1 BackgroundTrack01a_F 96
20 On The Road BackgroundTrack02_F 88
21 N/A Track01_Proteus 94.14
22 N/A Track02_SolarPower 113.49
23 N/A Track03_OnTheRoad 88
24 N/A Track04_Underwater1 96
25 N/A Track05_Underwater2 97.67
26 N/A Track06_CarnHeli 110.77
27 N/A Track07_ActionDark 112
28 N/A Track08_Night_ambient 204.04
29 N/A Track09_Night_percussions 190.5
30 N/A Track10_StageB_action 96.8
31 N/A Track11_StageB_stealth 184.72
32 N/A Track12_StageC_action 86.41
33 N/A Track13_StageC_negative 60
34 N/A Track14_MainMenu 128.93
35 N/A Track15_MainTheme 162.81
36 Stage A: Lead Track 01 (Conquistador) LeadTrack01_F_EPA 96.04
37 Stage A: Lead Track 02 (Aegis Blues) LeadTrack02_F_EPA 116.71
38 Stage A: Lead Track 02 (Aegis Blues - Alternative 1) LeadTrack02a_F_EPA 53.39
39 Stage A: Lead Track 02 (Aegis Blues - Alternative 2) LeadTrack02b_F_EPA 62.04
40 Stage A: Lead Track 03 (Survive the Hard Part) LeadTrack03_F_EPA 137.94
41 Stage A: Lead Track 03 (Survive the Hard Part - Alternative) LeadTrack03a_F_EPA 22.68
42 Stage A: Event Track 01 (Fragmented) EventTrack01_F_EPA 28.54
43 Stage A: Event Track 01 (Fragmented - Alternative) EventTrack01a_F_EPA 28.45
44 Stage A: Event Track 02 (Horizon Scan) EventTrack02_F_EPA 36.46
45 Stage A: Event Track 02 (Horizon Scan - Alternative) EventTrack02a_F_EPA 36.08
46 Stage A: Event Track 03 (Chemistry of War) EventTrack03_F_EPA 35.91
47 Stage A: Event Track 03 (Chemistry of War - Alternative) EventTrack03a_F_EPA 35.17
48 Stage B: Lead Track 01 (Adapt) LeadTrack01_F_EPB 135.03
49 Stage B: Lead Track 01 (Adapt - Alternative) LeadTrack01a_F_EPB 85.5
50 Stage B: Lead Track 02 (Exit Strategy) LeadTrack02_F_EPB 179.11
51 Stage B: Lead Track 02 (Exit Strategy - Alternative 1) LeadTrack02a_F_EPB 70.36
52 Stage B: Lead Track 02 (Exit Strategy - Alternative 2) LeadTrack02b_F_EPB 117
53 Stage B: Lead Track 03 (Beyond Recognition) LeadTrack03_F_EPB 123.2
54 Stage B: Lead Track 03 (Beyond Recognition - Alternative 1) LeadTrack03a_F_EPB 60.66
55 Stage B: Lead Track 04 (Canton Protocol) LeadTrack04_F_EPB 132.25
56 Stage B: Event Track 01 (Resist) EventTrack01_F_EPB 36.11
57 Stage B: Event Track 01 (Resist - Alternative) EventTrack01a_F_EPB 28.23
58 Stage B: Event Track 02 (Ambush) EventTrack02_F_EPB 22.22
59 Stage B: Event Track 02 (Ambush - Alternative) EventTrack02a_F_EPB 22.45
60 Stage B: Event Track 03 (Recon) EventTrack03_F_EPB 29.68
61 Stage B: Event Track 04 (Radio Silence) EventTrack04_F_EPB 44.58
62 Stage B: Event Track 04 (Radio Silence - Alternative 1) EventTrack04a_F_EPB 40.52
63 Stage B: Event Track 03 (Recon - Alternative) EventTrack03a_F_EPB 30.25
64 Stage B: Ambient Track 01 (Signal Lost) AmbientTrack01_F_EPB 69.49
65 Stage B: Background Track 01 (The Hunt) BackgroundTrack01_F_EPB 126.84
66 Stage C: Lead Track 01 (Back on Stratis) LeadTrack01_F_EPC 93.86
67 Stage C: Lead Track 02 (LZ hot) LeadTrack02_F_EPC 96.11
68 Stage C: Lead Track 03 (The Trap) LeadTrack03_F_EPC 146.66
69 Stage C: Lead Track 04 (In the Open) LeadTrack04_F_EPC 128.56
70 Stage C: Lead Track 05 (Revenge) LeadTrack05_F_EPC 86.85
71 Stage C: Lead Track 06 (Win) LeadTrack06_F_EPC 131.79
72 Stage C: Lead Track 06 (Win - Alternative 1) LeadTrack06b_F_EPC 66.01
73 Stage C: Event Track 01 (Farewell Altis) EventTrack01_F_EPC 38.77
74 Stage C: Event Track 02 (Broken Barricade) EventTrack02_F_EPC 47.22
75 Stage C: Event Track 02 (Broken Barricade - Alternative 1) EventTrack02b_F_EPC 29.54
76 Stage C: Event Track 03 (Unforeseen Perdition) EventTrack03_F_EPC 87.66
77 Stage C: Background Track 01 (Alone) BackgroundTrack01_F_EPC 96
78 Stage C: Background Track 02 (Just Another Day) BackgroundTrack02_F_EPC 97.87
79 Stage C: Background Track 03 (Altis Requiem) BackgroundTrack03_F_EPC 148.03
80 Stage C: Background Track 04 (Assembly) BackgroundTrack04_F_EPC 79.65
81 N/A C_EA_RadioBroadcast1 41.73
82 N/A C_EA_RadioBroadcast2 37.7
83 N/A C_EA_RadioMusic1 52.22
84 N/A C_EA_RadioMusic2 72.01
85 N/A RadioAmbient1 17.4
86 N/A RadioAmbient2 9.77
87 N/A RadioAmbient3 11.08
88 N/A RadioAmbient4 6.83
89 N/A RadioAmbient5 9.06
90 N/A RadioAmbient6 6.56
91 N/A RadioAmbient7 5.41
92 N/A RadioAmbient8 11.64
93 N/A RadioAmbient9 7.73
94 N/A RadioAmbient10 10.73
95 N/A RadioAmbient11 5.57
96 N/A RadioAmbient12 18.47
97 N/A RadioAmbient13 6
98 N/A RadioAmbient14 7.21
99 N/A RadioAmbient15 7.84
100 N/A RadioAmbient16 11.42
101 N/A RadioAmbient17 6.24
102 N/A RadioAmbient18 9.68
103 N/A RadioAmbient19 10.42
104 N/A RadioAmbient20 6.05
105 N/A RadioAmbient21 3.59
106 N/A RadioAmbient22 4.67
107 N/A RadioAmbient23 8.27
108 N/A RadioAmbient24 8.23
109 N/A RadioAmbient25 9.92
110 N/A RadioAmbient26 7.97
111 N/A RadioAmbient27 15.25
112 N/A RadioAmbient28 12.63
113 N/A RadioAmbient29 19.18
114 N/A RadioAmbient30 8.86
115 N/A Fallout 207.05
116 N/A Defcon 193.23
117 N/A Wasteland 194.88
118 N/A SkyNet 233.64
119 N/A MAD 198
120 N/A radio_music 151.46
121 Zeus Theme LeadTrack01_F_Curator 182.57
122 Mission Accomplished EventTrack01_F_Curator 12.57
123 Mission Failed EventTrack02_F_Curator 13.84
124 Mission Accomplished (Zeus) EventTrack03_F_Curator 14.16
125 This is War (VR Remix) LeadTrack01_F_Bootcamp 164.8
126 This is War (VR Remix - loop) LeadTrack01b_F_Bootcamp 32.04
127 Evolution LeadTrack02_F_Bootcamp 242.28
128 Epic Split LeadTrack03_F_Bootcamp 61.28
129 This is War (Heli Remix) LeadTrack01_F_Heli 164
130 This is War (Marksmen Remix) LeadTrack01_F_Mark 158
131 Marksmen DLC: Lead Track 02 (Into the Sun) LeadTrack02_F_Mark 171.54
132 Marksmen DLC: Lead Track 03 (Marksmen) LeadTrack03_F_Mark 130.36
133 This Is War (Apex Remix) LeadTrack01_F_EXP 176
134 This Is War (Apex Remix) - Part 1 LeadTrack01a_F_EXP 50.86
135 This Is War (Apex Remix) - Part 2 LeadTrack01b_F_EXP 71.83
136 This Is War (Apex Remix) - Part 3 LeadTrack01c_F_EXP 78.41
137 An Unknown Enemy LeadTrack02_F_EXP 155.96
138 No Time For Questions LeadTrack03_F_EXP 188.58
139 This Is War (Apex Remix - Alternative 1) LeadTrack04_F_EXP 123.54
140 Through The Jungle AmbientTrack01_F_EXP 111.66
141 Through The Jungle - Part 1 AmbientTrack01a_F_EXP 53.74
142 Through The Jungle - Part 2 AmbientTrack01b_F_EXP 72.22
143 Welcome To Tanoa AmbientTrack02_F_EXP 142.78
144 Welcome To Tanoa - Part 1 AmbientTrack02a_F_EXP 32.54
145 Welcome To Tanoa - Part 2 AmbientTrack02b_F_EXP 40.33
146 Welcome To Tanoa - Part 3 AmbientTrack02c_F_EXP 42.7
147 Welcome To Tanoa - Part 4 AmbientTrack02d_F_EXP 78.71
148 Fighter Jets LeadTrack01_F_Jets 188
149 Air Power LeadTrack02_F_Jets 130
150 Carrier EventTrack01_F_Jets 55
151 Flashpoint LeadTrack01_F_Malden 111
152 Malden LeadTrack02_F_Malden 107
153 This Is War (Laws of War Remix) LeadTrack01_F_Orange 117.17
154 Laws of War DLC: Remnants of War AmbientTrack02_F_Orange 54.81
155 Laws of War DLC: Escalation EventTrack01_F_Orange 59.1
156 Laws of War DLC: Scenario Completed EventTrack02_F_Orange 17.48
157 Laws of War DLC: Ambient AmbientTrack01_F_Orange 193.7
158 Tac-Ops DLC: Opening 1 LeadTrack01_F_Tacops 96
159 Tac-Ops DLC: Opening 2 LeadTrack02_F_Tacops 96
160 Tac-Ops DLC: Opening 3 LeadTrack03_F_Tacops 96
161 Tac-Ops DLC: Outro LeadTrack04_F_Tacops 96
162 Tac-Ops DLC: Ambient 1a AmbientTrack01a_F_Tacops 111.66
163 Tac-Ops DLC: Ambient 1b AmbientTrack01b_F_Tacops 111.66
164 Tac-Ops DLC: Ambient 2a AmbientTrack02a_F_Tacops 111.66
165 Tac-Ops DLC: Ambient 2b AmbientTrack02b_F_Tacops 111.66
166 Tac-Ops DLC: Ambient 3a AmbientTrack03a_F_Tacops 119
167 Tac-Ops DLC: Ambient 3b AmbientTrack03b_F_Tacops 119
168 Tac-Ops DLC: Ambient 4a AmbientTrack04a_F_Tacops 119
169 Tac-Ops DLC: Ambient 4b AmbientTrack04b_F_Tacops 119
170 Tac-Ops DLC: Fight 1a EventTrack01a_F_Tacops 35.17
171 Tac-Ops DLC: Fight 1b EventTrack01b_F_Tacops 35.17
172 Tac-Ops DLC: Fight 2a EventTrack02a_F_Tacops 35.17
173 Tac-Ops DLC: Fight 2b EventTrack02b_F_Tacops 35.17
174 Tac-Ops DLC: Fight 3a EventTrack03a_F_Tacops 35.17
175 Tac-Ops DLC: Fight 3b EventTrack03b_F_Tacops 35.17
176 Tanks DLC: This is War (Tanks DLC version) MainTheme_F_Tank 220
177 Tanks DLC: Fight for the City LeadTrack01_F_Tank 97
178 Tanks DLC: Last Stand LeadTrack02_F_Tank 91
179 Tanks DLC: Way Back LeadTrack03_F_Tank 108
180 Tanks DLC: Good Neighbors LeadTrack04_F_Tank 32
181 Tanks DLC: Wrath of the Giants LeadTrack05_F_Tank 121
182 Tanks DLC: Iron Gods LeadTrack06_F_Tank 87
183 Tanks DLC: Hidden Enemy AmbientTrack01_F_Tank 111.66

Code used to convert music config to wiki format: _cfgMusic = []; _cfgMusic pushBack format ["{| class=""wikitable sortable"" width=""100%1""", "%"]; _cfgMusic pushBack format ["! width=""5%1"" |No.", "%"]; _cfgMusic pushBack format ["! width=""45%1"" |Title", "%"]; _cfgMusic pushBack format ["! width=""40%1"" |Class Name", "%"]; _cfgMusic pushBack format ["! width=""10%1"" |Duration", "%"]; _cfgMusic pushBack ""; _cfg = configFile >> "CfgMusic"; _n = 0; for "_i" from 0 to count _cfg - 1 do { _class = _cfg select _i; if (isClass _class) then { _n = _n + 1; _cfgMusic pushBack "|-"; _cfgMusic pushBack format ["| %1", _n]; private _name = getText (_class >> "name"); _cfgMusic pushBack format ["| %1", if (_name == "") then {"N/A"} else {_name}]; _cfgMusic pushBack format ["| %1", configName _class]; private _duration = getNumber (_class >> "duration"); _cfgMusic pushBack format ["| %1", if (_duration == 0) then {"N/A"} else {_duration}]; _cfgMusic pushBack ""; }; }; _cfgMusic pushBack "|}"; copyToClipboard (_cfgMusic joinString toString[10]);