Biki Export Scripts

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This page contains all export scripts used to generate data on various pages on this wiki.

In order to quickly link to the export script used to generate data on a specific page use {{Wiki|extractionScript}} on that specific page.
The functions from this page (and more) are also available in this mod.

Arma: Airport IDs

Author: POLPOX

_world = "Enoch"; _cfg = (configFile >> "CfgWorlds" >> _world); _r = [ '{| class="wikitable"', "! ID !! Coordinates !! Description !! AI approach", "|-" ]; _id = 0; _addAirportInfo = { _dir = asin ((getArray (_cfg >> "ilsDirection")) # 0); if (_dir < 0) then { _dir = -_dir; }; _compassDir = call { _dir45 = round (_dir/45); if (_dir45 == 1) exitWith { "NE" }; if (_dir45 == 2) exitWith { "E" }; if (_dir45 == 3) exitWith { "SE" }; if (_dir45 == 4) exitWith { "S" }; if (_dir45 == 5) exitWith { "SW" }; if (_dir45 == 6) exitWith { "W" }; if (_dir45 == 7) exitWith { "NW" }; "N" }; _r pushBack "| " + str _id; _r pushBack "| " + mapGridPosition (getArray (_cfg >> "ilsPosition")); _r pushBack "| -"; _r pushBack "| " + str round _dir + " (" + _compassDir + ")"; _r pushBack "|-"; _id = _id + 1; }; if (count getArray (_cfg >> "ilsPosition") != 0) exitWith { call _addAirportInfo; { _cfg = _x; call _addAirportInfo; } forEach ("true" configClasses (_cfg >> "SecondaryAirports")); _r pushBack "|}"; copyToClipboard (_r joinString endl); };

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Arma 3: CfgFunctions

Author: R3vo

private _export = format ["Last updated: {{GVI|arma3|%1}}", (productVersion # 2 / 100) toFixed 2] + endl + "{| class=""wikitable sortable"" cellpadding=""0.5em"" ! Group ! Category ! Functions"; { // Config private _indexConfig = _forEachIndex; private _nameConfig = _x # 0; { // Tags private _nameTAG = configName _x; private _valueTAG = getText (_x >> "tag"); if (_valueTAG == "") then { _valueTag = configName _x }; { // Categories private _nameCategory = configName _x; _export = _export + endl + "|-" + endl + "! " + _nameTAG + endl + "! " + _nameCategory + endl + "|"; private _pathCategory = getText (_x >> "file"); { // Functions private _prefix = ["BIS_fnc_", "BIN_fnc_"] select (_nameTAG in ["A3_Enoch", "A3_Contact"]); _export = _export + endl + ": [[" + _prefix + (configName _x) + "]]"; } forEach ((_nameConfig >> "CfgFunctions" >> _nameTAG >> _nameCategory) call BIS_fnc_returnChildren); } forEach ((_nameConfig >> "CfgFunctions" >> configName _x) call BIS_fnc_returnChildren); } forEach ((_nameConfig >> "CfgFunctions") call BIS_fnc_returnChildren); } forEach [[configFile, "configFile"]]; _export = _export + endl + "|}"; copyToClipboard _export;


Arma 3: CfgIdentities

Author: Lou Montana and POLPOX

private _result = [ '{| class="sortable wikitable"', '! className !! Name !! Note' ]; { _result pushBack "|-"; _note = ["", "Hidden"] select (getNumber (_x >> "disabled") == 1); _result pushBack format ["| {{hl|%1}} || %2 || %3", configName _x, getText (_x >> "displayName"), _note]; } forEach ("true" configClasses (configFile >> "CfgFaces" >> "Man_A3")); _result pushBack "|}"; _result joinString endl;


Arma 3: CfgMarkers

Author: R3vo

// Marker data to biki table _classes = ("true" configClasses (ConfigFile >> "CfgMarkers")); _classes = [_classes, [], {configName _x}, "ASCEND"] call BIS_fnc_sortBy; _export = "{| class=""wikitable - sortable"" |- ! No. !! Class !! Name !! Icon Path !! Shadow !! Scope !! Added with |-"; { _addon = _x call ENH_fnc_getConfigSourceAddon params [["_addonClass", ""]]; if (_addonClass isNotEqualTo "") then { _addonClass = format ["{{Icon|%1|24}}", _addonClass] }; _shadow = ["{{Icon|checked}}", "{{Icon|unchecked}}"] select (getNumber (_x >> "shadow")); _export = _export + endl + "| " + str (_forEachIndex + 1) + "." + " || " + "{{hl|" + configName _x + "}}" + " || " + getText (_x >> "name") + " || " + "{{hl|" + getText (_x >> "icon") + "}}" + " || " + _shadow + " || " + str getNumber (_x >> "scope") + " || " + _addonClass + endl + "|-" } forEach _classes; copyToClipboard ((_export trim ["|-", 2]) + "|}");

// Marker icons screenshot //Create a solid, grey area marker in the editor first. Set its size to 100000x100000 _startPos = [-33000, 20000, 0]; _classes = ("true" configClasses (ConfigFile >> "CfgMarkers")); _classes = [_classes, [], {configName _x}, "ASCEND"] call BIS_fnc_sortBy; { if (_startPos # 0 > 30000) then { _startPos set [0, -33000]; _startPos = _startPos vectorAdd [0, -1600, 0]; }; _marker = createMarker [configName _x , _startPos]; _marker setMarkerType configName _x; _marker setMarkerText format [" %1.", _forEachIndex + 1]; _startPos = _startPos vectorAdd [3500, 0, 0]; } forEach _classes;


Arma 3: CfgMarkerColors

Author: R3vo

toFixed 2; private _markers = "true" configClasses (configFile >> "CfgMarkerColors"); private _export = ""; _export = "{| class=""wikitable sortable""" + endl; _export = _export + "! style= ""min-width: 100px"" | Preview !! Class Name !! Display Name !! RGBA (0..1) !! RGB (0..255) !! HTML" + endl; { private _classname = configName _x; private _name = getText (_x >> "name"); private _colorRGBArma = getArray (_x >> "color"); _colorRGBArma = _colorRGBArma apply { if (_x isEqualType "") then { call compile _x; } else { _x; }; }; private _colorRGB255 = _colorRGBArma apply {_x * 255}; _export = _export + "|-" + endl + format [ "| style=""background-color: %10"" | || %1 || ''%2'' || [%3, %4, %5, %6] || [%7, %8, %9] || %10", _className, _name, _colorRGBArma # 0, _colorRGBArma # 1, _colorRGBArma # 2, _colorRGBArma # 3, _colorRGB255 # 0, _colorRGB255 # 1, _colorRGB255 # 2, _colorRGBArma call BIS_fnc_colorRGBtoHTML ] + endl; } forEach _markers; _export = _export + "|}" + endl + endl; copyToClipboard _export;

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Arma 3: CfgMusic

Author: Killzone_Kid

private _cfgMusic = []; _cfgMusic pushBack format ["Last updated: {{GVI|arma3|%1}}", ((productVersion select 2) / 100) toFixed 2]; _cfgMusic pushBack "{| class=""wikitable sortable"" width=""100%1""", "%"; _cfgMusic pushBack "! width=""5%"" | No."; _cfgMusic pushBack "! width=""35%"" | Title"; _cfgMusic pushBack "! width=""30%"" | Class Name"; _cfgMusic pushBack "! width=""15%"" | Duration"; _cfgMusic pushBack "! width=""15%"" | DLC"; _cfgMusic pushBack ""; { private _name = getText (_x >> "name"); private _duration = getNumber (_x >> "duration"); _duration = round _duration; private _minutes = floor (_duration / 60); private _mod = _duration mod 60; private _seconds = _mod / 1; _minutesStr = if (_minutes < 10) then { format ["0%1", _minutes] } else { format ["%1", _minutes] }; _secondsStr = if (_seconds < 10) then { format ["0%1", _seconds] } else { format ["%1", _seconds] }; _duration = format ["%1:%2", _minutesStr, _secondsStr]; private _dlc = if (configSourceMod _x == "") then { "Arma 3"; } else { format ["%1", (modParams [configSourceMod _x, ["name"]]) select 0]; }; //Some work around to make wiki link work if (_dlc isEqualTo "[[Arma 3 Contact (Platform)]]") then { _dlc = "Arma 3 Contact"; }; if (_dlc isEqualTo "[[Arma 3 Tac-Ops]]") then { _dlc = "[[Arma 3 Tac-Ops Mission Pack]]"; }; _cfgMusic pushBack "|-"; _cfgMusic pushBack format ["| %1", _forEachIndex + 1]; _cfgMusic pushBack format ["| %1", if (_name == "") then { "N/A" } else { _name }]; _cfgMusic pushBack format ["| %1", configName _x]; _cfgMusic pushBack format ["| %1", if (_duration == "00:00") then { "N/A" } else { _duration }]; _cfgMusic pushBack format ["| %1", _dlc]; _cfgMusic pushBack ""; } forEach ("isClass _x" configClasses (configFile >> "CfgMusic")); _cfgMusic pushBack "|}"; copyToClipboard (_cfgMusic joinString toString[10]);

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Arma 3: CfgVehicles

Author: BIS_fnc_exportCfgVehiclesAssetDB updated by R3vo

/* AUTHOR: Asheara, updated by R3vo USE CASE: 0 = [0] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> OPFOR / CSAT 0 = [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> BLUFOR / NATO 0 = [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Independent / Guerrilla 0 = [3, 0] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Civilian 0 = [3, 1] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Structures 0 = [3, 2] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Ruins & Wrecks 0 = [3, 3] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Equipment 0 = [3, 4] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Objects 0 = [3, 5] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, VR Objects 0 = [3, 6] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Civilian side, Animals 0 = [] spawn BIS_fnc_exportCfgVehiclesAssetDB; -> Other - Unknown, Enemy, Friendly, Modules, Empty, Ambient Life */ private _sides_param = param [0, [4, 5, 6, 7, 8, 9], [0, []]]; // first parameter, default value is "other" -> sides bigger than three, accepts array and numbers private _categories_param = param [1, 0, [0]]; // second parameter, default value is 0 - representing "Civilians" category as first field of array, accepts numbers if !(_sides_param isEqualType []) then // if _side is not array, make it array { _sides_param = [_sides_param]; }; if (count(_sides_param) > 1) then { _categories_param = 1; }; startLoadingScreen [""]; _cfgVehicles = (configFile >> "cfgvehicles") call BIS_fnc_returnChildren; // gets all subclasses of cfgVehicles _text = ""; // initialising the text variable _product = productVersion select 0; // version of the product for purposes of the wiki links _productShort = productVersion select 1; // version of the product for purposes of the wiki images _scopes = ["Private", "Protected", "Public"]; // list of strings for scopes _sides = ["OPFOR", "BLUFOR", "Independent", "Civilian", "Unknown", "Enemy", "Friendly", "Modules", "Empty", "Ambient Life"]; // list of strings for sides _scopecolor = ["#E1C2C2", "#FFF3B2", "#C2E1C2"]; // list of colors for scopes _sidecolor = ["#E1C2C2", "#C2D4E7", "#C2E1C2", "#DAC2E1", "#FFF3B2", "E1C2C2", "#C2E1C2", "#FDD3A6", "#DAC2E1", "#CCCCCC"]; // list of colors for sides // listed subcategories for "civilian" side _civilian = ["Civilians"]; _structures = ["Structures", "Structures (Altis)", "Structures (Tanoa)", "Walls", "Fences"]; _ruins_wrecks = ["Ruins", "Ruins (Altis)", "Ruins (Tanoa)", "Wrecks"]; _equipment = ["Equipment", "Weapons", "Weapon Attachements", "Supplies"]; _objects = ["Furniture", "Signs", "Things", "Other"]; _vr = ["VR Objects"]; _animals = ["Animals"]; _categories = [_civilian, _structures, _ruins_wrecks, _equipment, _objects, _vr, _animals]; _cfg_DLC = ["Curator", "Expansion", "Heli", "Kart", "Mark", "Orange", "Argo", "Tank"]; // list of values for DLCs from config _icons_DLC = [ "Kart", "karts_icon_ca", "Heli", "heli_icon_ca", "Mark", "mark_icon_ca", "Expansion", "apex_icon_ca", "Jets", "jets_icon_ca", "Orange", "orange_icon_ca", "Argo", "malden_icon_ca", "Tank", "tank_icon_ca" ]; _exclude_list = []; // function returning appropriate string for the purpose of wiki links based on the item type passed as an argument _fnc_getItemPage = { switch (_this) do { case "Weapon": { "CfgWeapons Weapons" }; case "VehicleWeapon": { "CfgWeapons Vehicle Weapons" }; case "Item": { "CfgWeapons Items" }; case "Equipment": { "CfgWeapons Equipment" }; default { "CfgWeapons" }; }; }; _text = format ["{{Navbox/A3Assets}}", _product] + endl; // creating the wiki table header _text = _text + "{| class=""wikitable sortable"" style=""font-size: 80%; margin: auto""" + endl; _text = _text + "! Preview" + endl; _text = _text + "! Class Name" + endl; _text = _text + "! Display Name" + endl; _text = _text + "! Side" + endl; _text = _text + "! Category" + endl; _text = _text + "! Subcategory" + endl; _text = _text + "! Scope" + endl; _text = _text + "! DLC" + endl; // Props do not need to have these parameters listed if (_categories_param == 0) then { _text = _text + "! Weapons" + endl; _text = _text + "! Magazines" + endl; _text = _text + "! Items" + endl; }; _text = _text + "! Addons" + endl; _text = _text + "! Features" + endl; _parsed = []; // initialising array for filtering the assets // Applies only for "civilian" side - too many assets, had to be split into several categories if (3 in _sides_param) then { { // getting side and editor category text to ve verified for every asset _side = getNumber (_x >> "side"); _editorcategory = getText (configFile >> "cfgEditorCategories" >> getText (_x >> "editorCategory") >> "displayName"); if (_editorcategory == "") then { _editorcategory = getText (configFile >> "cfgFactionClasses" >> getText (_x >> "faction") >> "displayName"); }; // excluding classes starting as "Supply" if ((configName _x select [0, 6]) == "Supply") then { _exclude_list pushBack _x; }; // excluding carrier parts which are hidden from editor if (((configName _x select [0, 15]) == "Land_Carrier_01") && { getNumber (_x >> "scope") != 2 }) then { _exclude_list pushBack _x; }; // Verifying allegiance of an asset into chosen category if (_side == 3 && { _editorcategory in (_categories select _categories_param) } && { !(_x in _exclude_list) }) then { _parsed pushBack _x; }; } forEach _cfgVehicles; _cfgVehicles = _parsed; }; _cfgVehiclesCount = count _cfgVehicles; // count of the subclasses for purpose of the loading screen progress { _scope = getNumber (_x >> "scope"); // getting the scope parameter of the asset _side = getNumber (_x >> "side"); // getting the side parameter of the asset if (_scope > 0 && _side in _sides_param) then // chooses only the classes with public or private scope (1 or 2) { _weapons = []; // initialising the array for the weapons _magazines = []; // initialising the array for the magazines _textSide = _sides select _side; // getting the display name of side - number from config is used as array index _textScope = _scopes select _scope; // getting the display name of scope - number from config is used as array index _textDLC = ""; // initialising the variable for DLC _iconDLC = ""; // initialising the variable for the icon file _textWeapons = ""; // initialising the text variable for weapons _textMagazines = ""; // initialising the text variable for magazines _textItems = ""; // initialising the text variable for items _textAddons = ""; // initialising the text variable for addons _textFeatures = ""; // initialising the text variable for features /* features attribute variables */ _tmp_features_int = 0; _tmp_features_array = []; _count_textures = 0; _count_animations = 0; _count_hiddensel = 0; _count_vehcapacity = 0; _count_turrets = 0; _array_turrets = []; _count_slingload = 0; _count_sling_ropes = 0; _can_float = 0; /* vehicle capacity details*/ _driver = 0; _copilot = 0; _commanders = 0; _ffv_positions = 0; _gunners = 0; _cargo = 0; /* vehicle roles details */ _veh_medic = 0; _veh_repair = 0; _veh_ammo = 0; _veh_fuel = 0; /* vehicle in vehicle tranport */ _veh_carrier = 0; _veh_cargo = 0; /* men roles details */ _men_medic = 0; _men_repair = 0; _men_mines = 0; _men_uav = 0; _classname = configName _x; // getting the class name of the object _displayname = getText (_x >> "displayName"); // getting the display name of the object _editorcategory = getText (configFile >> "cfgEditorCategories" >> getText (_x >> "editorCategory") >> "displayName"); // getting editorcategory display name _editorsubcategory = getText (configFile >> "cfgEditorSubcategories" >> getText (_x >> "editorSubcategory") >> "displayName"); // getting editor subcategory display name _items = ([getText (_x >> "uniformClass")] + getArray (_x >> "linkedItems") + getArray (_x >> "items")) - [""]; // getting the list of the items _addons = unitAddons _classname; // getting a list of addons required for the object // if editorCategory is empty, variable is filled with faction instead if (_editorcategory == "") then { _editorcategory = getText (configFile >> "cfgFactionClasses" >> getText (_x >> "faction") >> "displayName"); }; // if editorsubcategory is empty, variable is filled with vehicleclass instead if (_editorsubcategory == "") then { _editorsubcategory = getText (configFile >> "cfgVehicleClasses" >> getText (_x >> "vehicleClass") >> "displayName"); }; // if the asset was released as part of DLC, there will be selected text for name of the expansion _textDLC = getText (_x >> "DLC"); if ((_icons_DLC find _textDLC) != -1) then { _iconDLC = _icons_DLC select ((_icons_DLC find _textDLC)+1); }; // Props do not need to have these parameters listed if (_categories_param == 0) then { // loop for adding the turret weapons and magazines to the variables for current object { _weapons = _weapons + getArray (_x >> "weapons"); _magazines = _magazines + getArray (_x >> "magazines"); } forEach (_classname call bis_fnc_getTurrets); // formatting of the _weapons array to fit to the wiki table, adding links { _type = _x call BIS_fnc_itemType; // getting the type of the weapon _page = (_type select 0) call _fnc_getItemPage; // getting and appropriate _textWeapons = _textWeapons + endl + format [": [[%1: %3#%2|%2]]", _product, _x, _page]; } forEach _weapons; // formatting of the magazines - aggregating the duplicite magazines, adding links while { _magazines isNotEqualTo [] } do { _mag = _magazines select 0; _textMagazines = _textMagazines + endl + format [":%1x&nbsp;[[%3: CfgMagazines#%2|%2]]", { _x == _mag } count _magazines, _mag, _product]; _magazines = _magazines - [_mag]; }; // formatting of the items while { _items isNotEqualTo [] } do { _item = _items select 0; _type = _item call BIS_fnc_itemType; _page = (_type select 0) call _fnc_getItemPage; _textItems = _textItems + endl + format [": [[%4: %3#%2|%2]]", { _x == _item } count _items, _item, _page, _product]; _items = _items - [_item]; }; }; // formatting the addons list, adding links { // Addons starting with CuratorOnly shouldn't appear in the list if ((_x find "CuratorOnly") == -1) then { _textAddons = _textAddons + endl + format [": [[%1: CfgPatches CfgVehicles#%2|%2]]", _product, _x]; }; } forEach _addons; /* FEATURES */ /* RANDOMISATION */ // Randomisation has two parts - textures and components _textFeatures = _textFeatures + endl + "* '''Randomisation:''' "; // parsing amount of skins, which have non-zero value _tmp_features_array = getArray(_x >> "TextureList"); for "_i" from 0 to (count _tmp_features_array - 1) step 2 do { if (_tmp_features_array select (_i + 1) > 0) then { _count_textures = _count_textures + 1; }; }; // parsing amount of components, which have probability to be random - values between 0 and 1 _tmp_features_array = getArray(_x >> "animationList"); for "_i" from 0 to (count _tmp_features_array - 1) step 2 do { if (_tmp_features_array select (_i + 1) > 0 && _tmp_features_array select (_i + 1) < 1) then { _count_animations = _count_animations + 1; }; }; // creating the final text for randomisation, based on the values obtained from before if (_count_textures > 1 || { _count_animations > 0 }) then { _textFeatures = _textFeatures + "Yes"; // writing the amount of skins if (_count_textures > 1) then { _textFeatures = _textFeatures + ", " + str _count_textures + " skins"; }; // writing the amount of components if (_count_animations > 0) then { _textFeatures = _textFeatures + ", " + str _count_animations + " component"; if (_count_animations > 1) then { _textFeatures = _textFeatures + "s"; }; }; _textFeatures = _textFeatures + endl; } else { _textFeatures = _textFeatures + "No" + endl; }; /* CAMO SELECTIONS */ // getting the amount of hidden selections used for camouflage _count_hiddensel = count getArray(_x >> "hiddenSelections"); _textFeatures = _textFeatures + "* ''' Camo&nbsp;selections:'''&nbsp;" + str _count_hiddensel + endl; /* VEHICLE SPECIFIC FEATURES */ if (configName _x isKindOf "Air" || { configName _x isKindOf "Car" } || { configName _x isKindOf "Tank" } || { configName _x isKindOf "Ship" }) then { /* VEHICLE CAPACITY */ // function to iterate through turrets, to get their count and list _get_count_turrets = { private _config = _this select 0; _count_turrets = _count_turrets + count("true" configClasses (_config >> "Turrets")); { _array_turrets pushBack _x; // creates array of configs for the turrets, so they can be sorted out [_x] call _get_count_turrets; // checks if the turret has any other turrets as children } forEach ("true" configClasses(_config >> "Turrets")); }; [_x] call _get_count_turrets; // call the function to count and list the turrets _driver = getNumber (_x >> "hasDriver"); // getting value to determine whether there is a driver (but always should be) _cargo = getNumber (_x >> "transportSoldier"); // getting value to determine amount of cargo positions // iterating through the array of configs for turrets to determine their types { // whether the turret is a commander if (getText (_x >> "ProxyType") == "CPCommander") then { _commanders = _commanders + 1; } else { // whether the turret is a copilot if ((getNumber (_x >> "isCopilot") == 1) && { count(getArray(_x >> "weapons")) == 0 || count(getArray(_x >> "magazines")) == 0 }) then { _copilot = _copilot + 1; } else { // whether the turret is a firing from the vehicle if (getNumber (_x >> "isPersonTurret") == 1 && {count(getArray(_x >> "weapons")) == 0 || {count(getArray(_x >> "magazines")) == 0} || {getText (_x >> "ProxyType") == "CPCargo"}}) then { _ffv_positions = _ffv_positions + 1; } else { // anything else is a gunner _gunners = _gunners + 1; }; }; }; } forEach _array_turrets; _count_vehcapacity = _driver + _cargo + _count_turrets; // capacity of vehicle is driver, amount of cargo positions and amount of turrets _textFeatures = _textFeatures + "* '''Vehicle&nbsp;capacity:'''&nbsp;"; // vehicles with parameter isUav have are remotely controlled if (getNumber (_x >> "isUav") == 1) then { _textFeatures = _textFeatures + "Remotely&nbsp;controlled, "; }; _textFeatures = _textFeatures + str _count_vehcapacity; // if capacity is more than a zero, we'll write more elaborate description if (_count_vehcapacity > 0) then { _textFeatures = _textFeatures; // "amount" of drivers (always just one) if (_driver > 0) then { _textFeatures = _textFeatures + endl + "** " + str _driver + "&nbsp;driver"; }; // "amount" of copilots if (_copilot > 0) then { if (_driver > 0) then { _textFeatures = _textFeatures; }; _textFeatures = _textFeatures + endl + "** " + str _copilot + "&nbsp;copilot"; if (_copilot > 1) then { _textFeatures = _textFeatures + "s"; }; }; // amount of commanders if (_commanders > 0) then { if (_driver > 0 || { _copilot > 0 }) then { _textFeatures = _textFeatures; }; _textFeatures = _textFeatures + endl + "** " + str _commanders + "&nbsp;commander"; if (_commanders > 1) then { _textFeatures = _textFeatures + "s"; }; }; // amount of gunners if (_gunners > 0) then { if (_driver > 0 || { _copilot > 0 } || { _commanders > 0 }) then { _textFeatures = _textFeatures; }; _textFeatures = _textFeatures + endl + "** " + str _gunners + "&nbsp;gunner"; if (_gunners > 1) then { _textFeatures = _textFeatures + "s"; }; }; // amount of positions for firing from vehicle if (_ffv_positions > 0) then { if ((_driver > 0) || { _copilot > 0 } || { _commanders > 0 } || { _gunners > 0 }) then { _textFeatures = _textFeatures; }; _textFeatures = _textFeatures + endl + "** " + str _ffv_positions + "&nbsp;firing&nbsp;position"; if (_ffv_positions > 1) then { _textFeatures = _textFeatures + "s"; }; }; // amount of cargo positions if (_cargo > 0) then { if ((_driver > 0) || { _copilot > 0 } || { _commanders > 0 } || { _gunners > 0 } || { _ffv_positions > 0 }) then { _textFeatures = _textFeatures; }; _textFeatures = _textFeatures + endl + "** " + str _cargo + " cargo&nbsp;position"; if (_cargo > 1) then { _textFeatures = _textFeatures + "s"; }; }; _textFeatures = _textFeatures + endl; }; /* ROLES */ _veh_medic = getNumber (_x >> "attendant"); _veh_ammo = getNumber (_x >> "transportAmmo"); _veh_fuel = getNumber (_x >> "transportFuel"); _veh_repair = getNumber (_x >> "transportRepair"); _textFeatures = _textFeatures + "* '''Roles:''' "; // vehicle can heal, medic role if (_veh_medic > 0) then { _textFeatures = _textFeatures + endl + "** can&nbsp;heal"; }; // vehicle can repair if (_veh_repair > 0) then { if (_veh_medic > 0) then { _textFeatures = _textFeatures + ", " + endl; }; _textFeatures = _textFeatures + endl + "** can&nbsp;repair"; }; // vehicle transports ammo, can replenish if (_veh_ammo > 0) then { if (_veh_medic > 0 || { _veh_repair > 0 }) then { _textFeatures = _textFeatures + ", "; }; _textFeatures = _textFeatures + endl + "** can&nbsp;replenish&nbsp;ammo"; }; // vehicle transports fuel, can replenish if (_veh_fuel > 0) then { if (_veh_medic > 0 || { _veh_repair > 0 } || { _veh_ammo > 0 }) then { _textFeatures = _textFeatures + ", " + endl; }; _textFeatures = _textFeatures + endl + "** can&nbsp;replenish&nbsp;fuel"; }; // no roles if (!(_veh_fuel > 0) && {!(_veh_medic > 0)} && {!(_veh_repair > 0)} && {!(_veh_ammo > 0)}) then { _textFeatures = _textFeatures + endl + "** None"; }; _textFeatures = _textFeatures + endl; /* FLOATING */ _can_float = getNumber (_x >> "canFloat"); _textFeatures = _textFeatures + "* '''Can&nbsp;float:'''&nbsp;"; if (_can_float == 1) then { _textFeatures = _textFeatures + "Yes" + endl; } else { _textFeatures = _textFeatures + "No" + endl; }; /* VEHICLE IN VEHICLE TRANSPORT */ _textFeatures = _textFeatures + "* '''Vehicle&nbsp;in&nbsp;vehicle&nbsp;transport:''' "; if (isClass (_x >> "VehicleTransport")) then { _veh_carrier = getNumber (_x >> "VehicleTransport" >> "Carrier" >> "maxLoadMass"); _veh_cargo = getNumber (_x >> "VehicleTransport" >> "Cargo" >> "canBeTransported"); } else { // specific vehicles can be blacklisted and therefore can't be loaded, done with config parameter // therefore if config parameter is missing, vehicle can be loaded // from https://confluence.bistudio.com/display/ARMA3/Vehicle+in+Vehicle+Transport _veh_cargo = 1; }; if (_veh_carrier > 0) then { _textFeatures = _textFeatures + "Can&nbsp;transport, &nbsp;up&nbsp;to&nbsp;" + str _veh_carrier + "&nbsp;kg. "; } else { _textFeatures = _textFeatures + "Cannot&nbsp;transport. "; }; if (_veh_cargo > 0) then { _textFeatures = _textFeatures + "Can be transported." + endl; } else { _textFeatures = _textFeatures + "Cannot be transported." + endl; }; /* SLINGLOAD */ _count_slingload = getNumber (_x >> "slingLoadMaxCargoMass"); _textFeatures = _textFeatures + "* '''Slingload:''' "; if (_count_slingload > 0) then { _textFeatures = _textFeatures + "Yes, up&nbsp;to&nbsp;" + str _count_slingload + "&nbsp;kg" + endl; } else { _textFeatures = _textFeatures + "No" + endl; }; }; /* MEN SPECIFIC FEATURES */ if (configName _x isKindOf "Man" && { !(configName _x isKindOf "Animal") }) then { /* ROLES */ _textFeatures = _textFeatures + "* '''Roles:''' "; _men_medic = getNumber (_x >> "attendant"); _men_repair = getNumber (_x >> "engineer"); _men_mines = getNumber (_x >> "canDeactivateMines"); _men_uav = getNumber (_x >> "uavHacker"); // man can heal, medic role if (_men_medic > 0) then { _textFeatures = _textFeatures + "can&nbsp;heal"; }; // man can repair, engineer role if (_men_repair > 0) then { if (_men_medic > 0) then { _textFeatures = _textFeatures + ", "; }; _textFeatures = _textFeatures + "can&nbsp;repair"; }; // man can deactivate mines if (_men_mines > 0) then { if (_men_medic > 0 || { _men_repair > 0 }) then { _textFeatures = _textFeatures + ", "; }; _textFeatures = _textFeatures + "can&nbsp;deactivate&nbsp;mines"; }; // vehicle transports fuel, can replenish if (_men_uav > 0) then { if (_men_medic > 0 || { _men_repair > 0 } || { _men_mines > 0 }) then { _textFeatures = _textFeatures + ", "; }; _textFeatures = _textFeatures + "can&nbsp;replenish&nbsp;fuel"; }; // no roles if (!(_men_medic > 0) && { !(_men_repair > 0) } && { !(_men_mines > 0) } && { !(_men_uav > 0) }) then { _textFeatures = _textFeatures + "None"; }; }; /* FEATURES EXCLUDING MEN */ if !(configName _x isKindOf "Man") then { /* SLINLOADABLE */ _textFeatures = _textFeatures + "* '''Slingloadable:''' "; _count_sling_ropes = count getArray(_x >> "slingLoadCargoMemoryPoints"); if (_count_sling_ropes > 0) then { _textFeatures = _textFeatures + "Yes"; } else { _textFeatures = _textFeatures + "No"; }; }; // Get editor preview private _image = getText (configFile >> "CfgVehicles" >> _classname >> "editorPreview"); if (_image != "") then { _image = (_image splitString "\"); reverse _image; _image = _image param [0, ""]; }; if (_image != "") then { _image = format ["[[File:%1|150px]]", "arma3-" + toLowerANSI _image]; }; diag_log _image; _text = _text + "|-" + endl; _text = _text + "|" + (["", " " + _image] select (_image != "") + endl; // preview _text = _text + "| " + format ["<span id=""%1"">'''%1'''</span>", _classname] + endl; // class name _text = _text + "| " + (if (_displayName != "") then { "''" + _displayname + "''" } else { "" }) + endl; // display name _text = _text + "| " + format ["style=""background-color: %2"" | %1", _textSide, _sideColor select _side] + endl; // side _text = _text + "| " + _editorcategory + endl; // category _text = _text + "| " + _editorsubcategory + endl; // subcategory _text = _text + "| " + format ["style=""background-color: %2"" | %1", _textScope, _scopeColor select _scope] + endl; // scope if (_iconDLC != "") then // DLC { _text = _text + "| " + format ["[[File:%1.png|50px]]", _iconDLC] + endl; } else { _text = _text + "| " + _textDLC + endl; }; // Props do not need to have these parameters listed if (_categories_param == 0) then { _text = _text + "| " + _textWeapons + endl; // weapons _text = _text + "| " + _textMagazines + endl; // magazines _text = _text + "| " + _textItems + endl + endl; // items }; _text = _text + "| " + _textAddons + endl + endl; // addons _text = _text + "| " + _textFeatures + endl; // features }; progressLoadingScreen (_foreachindex / _cfgVehiclesCount); } forEach _cfgVehicles; _text = _text + "|}" + endl; // wiki table ending _text = _text + format [ "<div style=""color: grey; font-size: 0.9em; padding: 0.5em; text-align: center"">Generated in {{GVI|%1|%2|size= 0.75}} by ~~~~</div>", toLowerANSI (productVersion select 0), (productVersion select 2) * 0.01 ] + endl; _text = _text + "{{Navbox/A3Assets}}"; copyToClipboard _text; // copying the contents to the clipboard endLoadingScreen;

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Arma 3: Difficulty Settings

Author: Killzone_Kid

"debug_console" callExtension format ["class Difficulties"]; "debug_console" callExtension format ["{"]; _cfg = configFile >> "CfgDifficulties"; { _class = configName _x; "debug_console" callExtension format [" class %1", _class]; "debug_console" callExtension format [" {"]; "debug_console" callExtension format [" class Flags"]; "debug_console" callExtension format [" {"]; _flags = _cfg >> _class >> "Flags"; _flagNames = []; for "_i" from 0 to count _flags - 1 do { _flag = _flags select _i; _flagNames pushBack configName _flag; }; _flagNames sort true; { getArray (_flags >> _x) params ["_current", "_canChange"]; if (_canChange == 1) then { "debug_console" callExtension format [ " %1 = %2;", _x, _current]; } else { "debug_console" callExtension format [ " /* %1 = %2; - cannot be changed */", _x, _current]; } } forEach _flagNames; "debug_console" callExtension format [" };"]; { "debug_console" callExtension format [ " %1 = %2;", _x, getNumber(_cfg >> _class >> _x)]; } forEach [ "precisionEnemy", "precisionFriendly", "skillEnemy", "skillFriendly" ]; "debug_console" callExtension format [" };"]; } forEach ("true" configClasses _cfg); "debug_console" callExtension format ["};"];

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Arma 3: Display3DEN IDCs

Author: R3vo

private _sqfTag = "sqf"; private _controls = "{| class=""wikitable sortable"" |- ! Config Name !! IDC !! Config Path" + endl; private _fnc_scanConfig = { params ["_config"]; "true" configClasses _config apply { _idc = getNumber (_x >> "idc"); if (_idc > 0) then { _controls = _controls + "|-" + endl + "| " + "{{hl|" + configName _x + "}}" + " || " + str _idc + " || " + "<" + _sqfTag + ">" + ([_x, ""] call BIS_fnc_configPath) + "</" + _sqfTag + ">" + endl; }; _x call _fnc_scanConfig; }; }; [configFile >> "display3DEN"] call _fnc_scanConfig; copyToClipboard (_controls + endl + "|}");


Arma 3: Hitpoints

Author: R3vo

//If 3den Enhanced is installed, the script will also fill the "Name" column with available translations [] spawn { startLoadingScreen ["Loading"]; private _hitPoints = []; { _veh = configName _x createVehicle [0, 0, 0]; { _hitpoints pushBackUnique _x; } forEach (getAllHitPointsDamage _veh # 0); deleteVehicle _veh; } forEach ("isClass (_x >> 'HitPoints') && getNumber (_x >> 'Scope') >= 1" configClasses (configFile >> "CfgVehicles")); _hitpoints sort true; private _text = "{| class=""wikitable sortable""" + endl +"|-" + endl + "! No. !! Hit Point !! Name"; { _text = _text + endl + "|-" + endl + "| " + str (_forEachIndex + 1) + " || " + _x + " || " + localize ("STR_ENH_DAMAGE_" + _x); } forEach _hitpoints; copyToClipboard (_text + endl + "|}"); systemChat "Data copied!"; endLoadingScreen; };


Arma 3: Moves

Author: Lou Montana

private _allAnimConfigs = toString { private _name = configName _x; count _name > 7 && { toLowerANSI (_name select [0, 8]) == "cfgmoves" } } configClasses configFile; private _humanAnimConfigs = _allAnimConfigs select { private _name = configName _x; count _name > 11 && { toLowerANSI (_name select [0, 12]) == "cfgmovesmale" } || { count _name > 12 && { toLowerANSI (_name select [0, 13]) == "cfgmoveswomen" } } }; private _humanActions = []; private _humanStates = []; { _humanActions append ("true" configClasses (_x >> "Actions") apply { "* " + configName _x }); _humanStates append ("true" configClasses (_x >> "States") apply { "* " + configName _x }); } forEach _humanAnimConfigs; private _result = "{{TOC|side||3}}" + endl + "== All Human Animations ==" + endl + endl + "=== Actions ===" + endl + endl + "{{Columns|2|" + endl + ((_humanActions call BIS_fnc_sortAlphabetically) joinString endl) + endl + "}}" + endl + endl + "=== States ===" + endl + endl + "{{Columns|2|" + endl + ((_humanStates call BIS_fnc_sortAlphabetically) joinString endl) + endl + "}}" + endl + endl; _result = _result + endl + "== All Animations ==" + endl + endl; { if (count (_x >> "Actions") + count (_x >> "States") < 1) then { continue }; _result = _result + format ["=== %1 ===", configName _x]; if (count (_x >> "Actions") > 0) then { _result = _result + endl + endl + "==== Actions ====" + endl + "{{Columns|2|" + endl + ("true" configClasses (_x >> "Actions") apply { "* " + configName _x } call BIS_fnc_sortAlphabetically joinString endl) + endl + "}}"; }; if (count (_x >> "States") > 0) then { _result = _result + endl + endl + "==== States ====" + endl + "{{Columns|2|" + endl + ("true" configClasses (_x >> "States") apply { "* " + configName _x } call BIS_fnc_sortAlphabetically joinString endl) + endl + "}}"; }; _result = _result + endl + endl; } forEach _allAnimConfigs; _result = _result + endl + "{{Wiki|extractionScript}}" + endl + endl + "[[Category:Moves]]" + endl + "{{GameCategory|arma3|Reference Lists}}"; // categories copyToClipboard _result;

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Arma 3: createSimpleObject/objects

Author: Lou Montana

private _result = []; { _result append addonFiles [_x select 0, ".p3d"] } forEach allAddonsInfo; copyToClipboard str _result;


Arma 3: createVehicle/vehicles

light version (without hitpoints)
Author: Lou Montana

private _result = ""; "if (getNumber (_x >> 'scope') > 0) then { _result = format ['%1* %2\n', _result, configName _x]; }" configClasses (configFile >> "CfgVehicles"); copyToClipboard _result; _result;

heavy version (with hitpoints)
Author: Killzone_Kid

private _result = ""; toString { if (getNumber (_x >> "scope") > 0) then { _result = _result + "* " + configName _x + "\n"; for "_i" from 0 to count (_x >> "AnimationSources") - 1 do { _animSource = (_x >> "AnimationSources") select _i; _source = getText (_animSource >> "source"); if (_source == "hit") then { _source = "hit [" + getText (_animSource >> "hitpoint") + "]" }; if (_source != "") then { _source = " => " + _source }; _result = _result + ("*# " + configName _animSource + _source) + "\n"; }; } } configClasses (configFile >> "CfgVehicles"); copyToClipboard _result; _result;

heavy version (with hidden hitpoints)
Author: Lou Montana from the above one

private _result = ""; private _tagName = "spoiler"; // cannot write the whole tag private _classes = "getNumber (_x >> 'scope') > 0" configClasses (configFile >> "CfgVehicles"); _classes = [_classes, [], { configName _x }, "ASCEND"] call BIS_fnc_sortBy; private _currentLetter = ""; private ["_configName", "_letter", "_config", "_animsCount", "_animSource", "_source"]; { _configName = configName _x; _letter = toUpperANSI (_configName select [0, 1]); if (_letter != _currentLetter) then { _result = _result + endl + "=== " + _letter + " ===" + endl + endl; _currentLetter = _letter; }; _result = _result + "* " + _configName; _config = (_x >> "AnimationSources"); _animsCount = count _config; if (_animsCount > 0) then { _result = _result + " <" + _tagName + " text= ""Show AnimationSources"">"; for "_i" from 0 to _animsCount - 1 do { _animSource = _config select _i; _source = getText (_animSource >> "source"); if (_source == "hit") then { _source = "hit [" + getText (_animSource >> "hitpoint") + "]" }; if (_source != "") then { _source = " => " + _source }; _result = _result + endl + ("# " + configName _animSource + _source); }; _result = _result + endl + "</" + _tagName + ">"; }; _result = _result + endl; } forEach _classes; _result = trim _result; copyToClipboard _result;

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Arma 3: DLC Restrictions

Author: POLPOX

// use unicode to prevent export error forceUnicode 0; // 0: personal equipments 1: vehicles private _mode = 0; // create hashmap to check looked models private _lookedModels = createHashMap; // get classes private "_classes"; if (_mode == 0) then { // get weapons, equipments, glasses, bags (in CfgVehicles) _classes = ( toString { getNumber (_x >> 'scope') == 2 && (([configName _x] call BIS_fnc_baseWeapon) == configName _x) && getNumber (_x >> 'type') != 65536 && !('UnknownEquipment' in (configName _x call BIS_fnc_itemType)) } configClasses (configFile >> "CfgWeapons") ) + ("getNumber (_x >> 'scope') == 2" configClasses (configFile >> "CfgGlasses")) + ("getNumber (_x >> 'scope') == 2 && configName _x isKindOf 'Bag_Base'" configClasses (configFile >> "CfgVehicles")); }; if (_mode == 1) then { // get vehicles, except Men _classes = (" getNumber (_x >> 'scope') == 2 && (configName _x isKindOf 'AllVehicles' && !(configName _x isKindOf 'Man')) " configClasses (configFile >> "CfgVehicles")); }; private _data = _classes apply { private _class = configName _x; private _model = toLower (call { // check if the thing is a uniform if ((getNumber (_x >> "itemInfo" >> "type")) == 801) exitWith { getText (_x >> "itemInfo" >> "uniformClass") }; // normalize model path to prevent errors private _split = (getText (_x >> "model") splitString "\"); if ((count _split >= 2) && { !(".p3d" in toLower (_split # (count _split-1))) }) then { _split set [count _split -1, (_split # (count _split-1)) + ".p3d"]; }; (_split joinString "\") }); // get DLC info per items if (isNil { _lookedModels get _model }) then { systemChat _class; // create a simple object and check the DLC via getObjectDLC private _obj = createSimpleObject [_model, [0, 0, 0]]; private _dlc = getObjectDLC _obj; // and remove the object. bye-bye deleteVehicle _obj; // if it is a part of the base game, -1, otherwise DLC id if (isNil "_dlc") then { _lookedModels set [_model, -1]; [_x, -1] } else { _lookedModels set [_model, _dlc]; [_x, _dlc] }; } else { // Skip the generation if the model is already checked systemChat ("simple object generate skipped: " + _class); [_x, _lookedModels get _model] }; }; // return value preparation private _return = [ '{| class="wikitable sortable"', '|-' ]; if (_mode == 0) then { _return pushBack '! Type' } else { _return pushBack '! Faction' }; _return append [ '! classname', '! displayName', '! Icon', '! Restricted?' ]; // code to convert things to things private _IDtoDLC = { switch _this do { case 275700: { "arma3zeus" }; case 288520: { "arma3karts" }; case 304380: { "arma3helicopters" }; case 332350: { "arma3marksmen" }; case 395180: { "arma3apex" }; case 571710: { "arma3lawsofwar" }; case 601670: { "arma3jets" }; case 612480: { "arma3malden" }; case 744950: { "arma3tacops" }; case 798390: { "arma3tanks" }; case 1021790: { "arma3contact" }; case 1325500: { "arma3artofwar" }; default { "" }; }; }; private _DLCToName = { switch _this do { case "arma3zeus": { "Zeus" }; case "arma3karts": { "Karts" }; case "arma3helicopters": { "Helicopters" }; case "arma3marksmen": { "Marksmen" }; case "arma3apex": { "Apex" }; case "arma3lawsofwar": { "Laws of War" }; case "arma3jets": { "Jets" }; case "arma3malden": { "Malden" }; case "arma3tacops": { "Tac-Ops" }; case "arma3tanks": { "Tanks" }; case "arma3contact": { "Contact" }; case "arma3artofwar": { "Art of War" }; default { "" }; }; }; private _MODtoDLC = { switch toLower _this do { case "curator": { "arma3zeus" }; case "kart": { "arma3karts" }; case "heli": { "arma3helicopters" }; case "mark": { "arma3marksmen" }; case "expansion": { "arma3apex" }; case "orange": { "arma3lawsofwar" }; case "jets": { "arma3jets" }; case "argo": { "arma3malden" }; case "tacops": { "arma3tacops" }; case "tank": { "arma3tanks" }; case "enoch": { "arma3contact" }; case "aow": { "arma3artofwar" }; default { "" }; }; }; { _x params ["_class", "_dlc"]; private _dlcName = _dlc call _IDtoDLC; // Make the BG red when is restricted _return pushBack ("|-" + (["", " style=""background: #EDD; color: #333"""] select (_dlcName != ""))); // Categorize personal equipments if (_mode == 0) then { _return pushBack ("| " + call { if ((configHierarchy (_x # 0)) # 1 == (configFile >> "CfgWeapons")) exitWith { _type = (configName (_x # 0)) call BIS_fnc_itemType; if (configName (_x select 0) isKindOf ["Rifle", configFile >> "CfgWeapons"]) exitWith { "Rifle" }; if (configName (_x select 0) isKindOf ["Pistol", configFile >> "CfgWeapons"]) exitWith { "Pistol" }; if (configName (_x select 0) isKindOf ["Launcher", configFile >> "CfgWeapons"]) exitWith { "Launcher" }; if (_type # 1 == "GPS") exitWith { "Terminal" }; if (_type # 1 == "UAVTerminal") exitWith { "Terminal" }; if (_type # 1 == "AccessoryMuzzle") exitWith { "Muzzle Attachment" }; if (_type # 1 == "AccessorySights") exitWith { "Sight" }; if (_type # 1 == "AccessoryPointer") exitWith { "Rail Attachment" }; if (_type # 1 == "AccessoryBipod") exitWith { "Bipod" }; if (_type # 1 == "LaserDesignator") exitWith { "Binocular" }; if (_type # 1 == "NVGoggles") exitWith { "NVGs" }; if (_type # 1 == "Radio") exitWith { "Communication" }; if ( _type # 1 == "FirstAidKit" || _type # 1 == "Medikit" || _type # 1 == "Toolkit" || _type # 1 == "MineDetector" ) exitWith { "Item" }; _type # 1 }; if ((configHierarchy (_x # 0)) # 1 == (configFile >> "CfgGlasses")) exitWith { "Facewear" }; if ((configHierarchy (_x # 0)) # 1 == (configFile >> "CfgVehicles") && configName (_x # 0) isKindOf "Bag_Base") exitWith { "Backpack" }; }); } else { _return pushBack ("| " + getText (configfile >> "CfgFactionClasses" >> (getText (_class >> "faction")) >> "displayName")); }; _return append [ ("| " + configName _class), ("| " + getText (_class >> "displayName")) ]; // DLC Icons private _MOD = call { private _return = ""; // emulate Arsenal icons if (_mode == 0) then { private _addon = configSourceAddonList (_x # 0); private _MOD = configSourceMODList (configFile >> "CfgPatches" >> _addon # 0); if (count _MOD > 0) then { _MOD = _MOD # 0 } else { _MOD = "" }; _return = _MOD; }; // emulate Eden Editor icons if (_mode == 1) then { private _MOD = configSourceMODList (_x # 0); if (count _MOD > 0) then { _MOD = _MOD # 0 } else { _MOD = "" }; _return = _MOD; }; _return; }; _return pushBack ("| " + (["", format ["{{Icon|%1|25}}", _MOD call _MODtoDLC]] select (_MOD != ""))); if (_dlcName == "") then { _return pushBack ("| No"); } else { _return pushBack ("| " + (_dlcName call _DLCToName)); }; } forEach _data; _return pushBack "|}"; // and finally done, use joinString to make line breaks and copy copyToClipboard (_return joinString endl);

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Arma 3: Shooting Targets

Author: R3vo

popUpTargets = "{| class=""wikitable"" |- ! Display Name !! Class !! Animation Sources" { private _anims = "true" configClasses (_x >> "AnimationSources"); if (_anims isNotEqualTo []) then { private _animsStr = ""; { _animsStr = _animsStr + "{{hl|" + configName _x + "}}" + "<br>" + endl; } forEach _anims; popUpTargets = popUpTargets + endl + "|-" + endl + "| " + getText (_x >> "displayName") + " || " + "{{hl|" + configName _x + "}}" + " || " + endl + _animsStr; }; } forEach ("getNumber (_x >> 'scope') > 1 && getText (_x >> 'editorSubcategory') == 'EdSubcat_Targets'" configClasses (configfile >> "CfgVehicles")); copyToClipboard (popUpTargets + endl + "|}");


Arma 3: Sound Files

Author: Lou Montana

0 spawn { private _exts = [".wav", ".wss", ".ogg"]; private _spoilerTagThreshold = 30; private _extractRadioDubbing = false; private _addonPaths = allAddonsInfo apply { _x select 0 }; if (!_extractRadioDubbing) then { _addonPaths = _addonPaths select { !("dubbing_radio" in _x) }; }; _addonPaths sort true; { private _addonPath = _x; private _files = []; { _files append addonFiles [_addonPath, _x]; } forEach _exts; if (_files isEqualTo []) then { continue }; private _showSpoiler = count _files > _spoilerTagThreshold; diag_log text ""; diag_log text ("=== " + (_addonPath select [3, count _addonPath - 4]) + " ==="); diag_log text ""; if (_showSpoiler) then { diag_log text ("<" + "spoiler>") }; _files sort true; { diag_log text (" """ + _x + """"); } forEach _files; if (_showSpoiler) then { diag_log text ("</" + "spoiler>") }; } forEach _addonPaths; };

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BIS_fnc_holdActionAdd

Author: Lou Montana

private _result = []; private _foundPaas = []; private _splits = []; { _foundPaas = addonFiles [_x select 0, ".paa"] select { _x = toLower _x; _x = _x splitString "\"; if (count _x > 5 && { _x select 2 == "data" && _x select 3 == "igui" && _x select 5 in ["actions", "holdactions"] }) then { true } else { _x = _x select (count _x - 1); "action" in _x && { !("faction" in _x) && { !("interaction" in _x) } }; }; }; _result append _foundPaas; } forEach allAddonsInfo; copyToClipboard str _result;


CfgGroups

Author: Lou Montana


CfgWorlds/Group*

Author: Killzone_Kid

"if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" &amp;rarr; ' + getText ((_x select _i) >> "name")); }; }; false" configClasses (configFile >> "CfgWorlds");


inputAction/actions

Author: POLPOX

_r = []; { _r pushBack [getText (_x >> "name"), []]; _index = _forEachIndex; { private _actionName = actionName _x; (_r # _index # 1) pushBack [_x, _actionName]; } forEach getArray (_x >> "group"); } forEach ("true" configClasses (configFile >> "UserActionGroups")); _rFinal = [ '{| class="sortable wikitable"' ]; _presets = ("configName _x != 'Empty'" configClasses (configFile >> "CfgDefaultKeysPresets")); _str = '! Type !! actionName !! Name'; { _str = _str + " !! " + getText (_x >> "displayName"); if (getNumber (_x >> "default") == 1) then { _str = _str + "<br/>(Default)"; }; } forEach _presets; _rFinal pushBack format ['! colspan="3" | Action information !! colspan="%1" | Presets', count _presets]; _rFinal pushBack "|-"; _rFinal pushBack _str; { _type = _x # 0; { _rFinal pushBack "|-"; _x params ["_actionName", "_name"/*, "_tooltip"*/]; if (_name isEqualTo "") then { _name = "{{n/a}}"; }; _str = format ["| %1 || {{hl|%2}} || %3 ", _type, _actionName, _name]; { _keys = getArray (_x >> "Mappings" >> _actionName); if (count _keys != 0) then { _keys = _keys apply { call { if (typeName _x == "STRING") exitWith { keyName call compile _x; }; if (typeName _x == "ARRAY") exitWith { _r = []; { if (typeName _x == "STRING") then { _r pushBack ((keyName call compile _x) splitString """") # 0; }; _r pushBack ((keyName _x) splitString """") # 0; } forEach _x; _r = (_r joinString "+"); _r }; keyName _x }; }; _str = _str + format ["|| %1 ", (_keys joinString ", " splitString """") # 0]; } else { _str = _str + "|| "; }; } forEach _presets; _rFinal pushBack _str; } forEach (_x # 1); } forEach _r; _rFinal pushBack "|}"; copyToClipboard (_rFinal joinString endl);

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Mission Parameters

Author: Lou Montana

private _addLine = { _result = _result + _this + endl; }; private _result = ""; if (not isNull getMissionConfig "titleParam1") then { ("titleParam1 = """ + getText getMissionConfig "titleParam1" + """; // " + getTextRaw (getMissionConfig "titleParam1")) call _addLine; ("textsParam1[] = { """ + (getArray (getMissionConfig "textsParam1") joinString """, """) + """ };") call _addLine; ("valuesParam1[] = { " + (getArray (getMissionConfig "valuesParam1") joinString ", ") + " };") call _addLine; ("defValueParam1 = " + str getNumber getMissionConfig "defValueParam1" + ";") call _addLine; }; if (not isNull getMissionConfig "titleParam2") then { ("titleParam2 = """ + getText getMissionConfig "titleParam2" + """; // " + getTextRaw (getMissionConfig "titleParam2")) call _addLine; ("textsParam2[] = { """ + (getArray (getMissionConfig "textsParam2") joinString """, """) + """ };") call _addLine; ("valuesParam2[] = { " + (getArray (getMissionConfig "valuesParam2") joinString ", ") + " };") call _addLine; ("defValueParam2 = " + str getNumber getMissionConfig "defValueParam2" + ";") call _addLine; }; if (not isNull getMissionConfig "Params") then { { ("class " + configName _x) call _addLine; "{" call _addLine; (" title = """ + getText (_x >> "title") + """; // " + getTextRaw (_x >> "title")) call _addLine; (" texts[] = { """ + (getArray (_x >> "texts") joinString """, """) + """ };") call _addLine; (" values[] = { " + (getArray (_x >> "values") joinString ", ") + " };") call _addLine; (" default = " + str getNumber (_x >> "default") + ";") call _addLine; "};" call _addLine; } forEach ("true" configClasses getMissionConfig "Params"); }; copyToClipboard _result; systemChat "Mission Params copied to clipboard";

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Modules

Author: R3vo

private _version = format ["Last updated: {{GVI|arma3|%1}}", (productVersion # 2 / 100) toFixed 2]; private _counter = 0; private _export = _version + endl + "{| class=""wikitable""" + endl + "! Module Name !! Category !! Addon !! Function !! Description" + endl + "|-" + endl; private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles"); { if ((getNumber (_x >> "scope") > 1)) then { private _name = getText (_x >> "displayName"); private _cat = getText (_x >> "category"); private _mod = configSourceMod _x; private _fnc = getText (_x >> "function"); if !(_fnc isEqualTo "") then { _fnc = _fnc select [7]; _fnc = "[[BIS_fnc" + _fnc + "]]"; }; private _desc = getText (_x >> "ModuleDescription" >> "Description"); if (_desc isEqualTo "") then { _desc = "" }; if (_mod == "") then { _mod = "A3" }; private _modName = modParams [_mod, ["name"]]; _modName = _modName select 0; _cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName"); if (_cat isEqualTo "") then { _cat = "Others" }; _export = _export + "| " + _name + endl + "| " + _cat + endl + "| " + _modName + endl + "| " + _fnc + endl + "| " + _desc + endl + "|-" + endl; }; _counter = _counter + 1; } forEach _modules; _export = _export + "|}" + endl + format ["Total number of modules: %1", _counter]; copyToClipboard _export;

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nearestTerrainObjects

Author: R3vo

[] spawn { private _types = ["TREE", "SMALL TREE", "BUSH", "BUILDING", "HOUSE", "FOREST BORDER", "FOREST TRIANGLE", "FOREST SQUARE", "CHURCH", "CHAPEL", "CROSS", "BUNKER", "FORTRESS", "FOUNTAIN", "VIEW-TOWER", "LIGHTHOUSE", "QUAY", "FUELSTATION", "HOSPITAL", "FENCE", "WALL", "HIDE", "BUSSTOP", "ROAD", "FOREST", "TRANSMITTER", "STACK", "RUIN", "TOURISM", "WATERTOWER", "TRACK", "MAIN ROAD", "ROCK", "ROCKS", "POWER LINES", "RAILWAY", "POWERSOLAR", "POWERWAVE", "POWERWIND", "SHIPWRECK", "TRAIL"]; _types sort true; private _counts = []; private _countTypes = count _types; ["R3vo_GetNearestTerrainObjects", ""] call BIS_fnc_startLoadingScreen; { private _terrainObjects = nearestTerrainObjects [ [worldSize / 2, worldSize / 2], [_x], worldSize / 2 * sqrt 2, false ]; if (count _terrainObjects > 0) then { _counts pushBack [_x, count _terrainObjects toFixed 0]; }; ((_forEachIndex + 1) / _countTypes) call BIS_fnc_progressLoadingScreen; } forEach _types; "R3vo_GetNearestTerrainObjects" call BIS_fnc_endLoadingScreen; private _export = "<big>[[" + getText (configFile >> "CfgWorlds" >> worldName >> "description") + "]]</big>" + endl + "{{Columns|5|"; { _export = _export + endl + "* " + (_x # 0) + ": " + (_x # 1); } forEach _counts; _export = _export + endl + "}}"; copyToClipboard _export; };

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Side Relations

Author: Lou Montana

private _func = BIS_fnc_sideIsFriendly; // change here with BIS_fnc_sideIsEnemy for the other table private _sidesAsString = ["east", "west", "resistance", "civilian", "sideAmbientLife", "sideUnknown", "sideEnemy", "sideFriendly", "sideEmpty", "sideLogic"]; private _sideResults = []; { private _sideAsString = _x; private _side = call compile _sideAsString; _sideResults pushBack ([_sideAsString] + (_sidesAsString apply { [_side, call compile _x] call _func })); } forEach _sidesAsString; private _result = "{| class=""wikitable align-center""\n|-\n"; { _result = _result + "! [[" + _x +"]]\n"; } forEach _sidesAsString; { private _results = _x; { if (_x isEqualType true) then { if (_x) then { _result = _result + "| {{Icon|checked}}\n"; } else { _result = _result + "| {{Icon|unchecked}}\n"; } } else { _result = _result + ("| [[" + _x + "]]\n"); } } forEach _results; _result = _result + "|-\n"; } forEach _sideResults; _result = _result + "|}"; _result;

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