BIS_fnc_loadFunctions

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Introduced with Arma 3 version 1.00
  

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Introduced in

Game:
Arma 3
Version:
1.00

Description

Description:
Compile scripts and save them into globally available functions. Defines _fnc_scriptName variable.

Syntax

Syntax:
[fileDirectory, prefix, nameVars, global] call BIS_fnc_loadFunctions
Parameters:
fileDirectory: String - script path
prefix: String - variable prefix
"BIS_fnc_" prefix is reserved and cannot be used.
nameVars: Array of Strings or Array of Array - list of variables to be declared.
  • Array of Strings to format [variable, variable, …] - final variable is prefix + variable, loaded from path + variable + ".sqf"
  • Array of Array to format [[variable, fileName], [variable, fileName], …] - final variable is prefix + variable, loaded from path + fileName + ".sqf"
global: Boolean - true for global persistent execution on all clients
Return Value:
Boolean - true when done

Examples

Example 1:
["scripts\myDir\", "MY_fnc_", ["script1", "script2"], true] call BIS_fnc_loadFunctions;
Example 2:
["scripts\myDir\", "MY_fnc_", [["script1", "script1file"], ["script2", "script2file"]], false] call BIS_fnc_loadFunctions;

Additional Information

Execution:
call
Multiplayer:
-
See also:
compilecompileFinalpreprocessFileLineNumbers

Notes

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Notes

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