BIS_fnc_setPPeffectTemplate

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Introduced with Arma 3 version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.00

Description

Description:
Apply post-process effects according to template from CfgPostprocessTemplates.

Syntax

Syntax:
[template, transition, global] call BIS_fnc_setPPeffectTemplate;
Parameters:
template: String - (Optional, default "Default") the template name. An invalid value will fall back to "Default".
Available game templates are:
  • "Default"
  • "BlackAndWhite"
  • "Mediterranean"
  • "EastWind"
  • "RealIsBrown"
transition: Number - (Optional, default 0) time to apply the post-process
global: Boolean - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network
Return Value:
Boolean - true when done

Examples

Example 1:
["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;
Example 2:
"RealIsBrown" call BIS_fnc_setPPeffectTemplate;
Example 3:
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext

Additional Information

Execution:
call
Multiplayer:
-
See also:
Post process effectsppEffectCreateppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust

Notes

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Notes

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