BIS_fnc_typeText

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Introduced with Arma 3 version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.00

Description

Description:
Types a structured text on the screen, letter by letter, cursor blinking.
BIS fnc typeText.gif

Syntax

Syntax:
[stringLines, posX, posY, rootFormat] call BIS_fnc_typeText
Parameters:
stringLines:
  • Array of Strings - array containing lines of text with same structured text formatting.
  • Array of Array of Strings [text, format, blinkCount]
    • text: String - (Optional, default "")
    • format: String - (Optional, default "<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>")
    • blinkCount: Number - (Optional, default 5) number of cursor blinks after text typing
posX: Number - (Optional, default 0)
posY: Number - (Optional, default 0)
rootFormat: String - (Optional, default "<t>%1</t>") the parent format
Return Value:
Nothing

Examples

Example 1:
[ [ ["CAMP ROGAIN,", "<t align = 'center' shadow = '1' size = '0.7' font='PuristaBold'>%1</t>"], ["RESUPPLY POINT", "<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>"], ["10 MINUTES LATER ...", "<t align = 'center' shadow = '1' size = '1.0'>%1</t>", 15] ] ] spawn BIS_fnc_typeText;
Example 2:
[ [ ["Hello there...", nil, 30] ], 0, safeZoneY + safeZoneH / 2 ] spawn BIS_fnc_typeText;

Additional Information

Execution:
spawn
Multiplayer:
-
See also:
BIS_fnc_dynamicTextBIS_fnc_infoTextBIS_fnc_textTilesBIS_fnc_typeText2

Notes

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Notes

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