From Bohemia Interactive Community
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Description
- Description:
-
Shows an animated text with background tiles.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [content, position, tileSize, duration, fadeInOutTime, tileTransparency] spawn BIS_fnc_textTiles
- Parameters:
- content: String or Structured Text
- position: Boolean or Array (optional, default [0, 0, 1, 1])
- Boolean - true to use mission area set in the layout options, false for full screen
- Array - screen space coordinates in format [x, y, w, h]
- tileSize: Number or Array (optional, default 10 ([10,10])
- Number - tile size in screen space coordinates. Tile will be square
- Array - tile size in screen space coordinates in format [w, h]
- duration: Number - (optional, default 5) duration in seconds
- fadeInOutTime: Number or Array - (optional, default 0) duration of the fade effect in seconds
- Array - format [fadeIn, fadeOut]
- Number - duration of the fadeIn/Out effect
- tileTransparency: Number - (optional, default 0.3) transparency or alpha value of the tiles. 0 means invisible and 1 fully visible
- Return Value:
- Boolean - returns always true
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- BIS_fnc_dynamicText BIS_fnc_infoText BIS_fnc_typeText BIS_fnc_typeText2 BIS_fnc_EXP_camp_SITREP
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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