allowDammage

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Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage such as setDamage or setHit.
 ! Command has to be executed where object is local and as long as object does not change locality the effect of this command will be global.

If object changes locality, the command needs to be executed again on the new owner's machine to maintain the effect.

Syntax

Syntax:
object allowDammage allow
Parameters:
object: Object -
allow: Boolean -
Return Value:
Nothing

Examples

Example 1:
player allowDammage false;

Additional Information

Multiplayer:
-
See also:
setDammagegetDammageallowDamage damage setDamage

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

Posted on October 24, 2014 - 03:23 (UTC)
DreadedEntity
This command is still working in A3 1.32.127785, at least in single player. I didn't test multiplayer.