in
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Description
- Description:
- Checks whether value is in array, unit is in vehicle, position is inside location or ANSI string is part of other ANSI string. If Unicode support is desired, see forceUnicode.
- Groups:
- StringsArraysLocationsHashMapUnit Control
Syntax 1
- Syntax:
- value in array
- Parameters:
- value: Anything - any value (cannot match Array before Arma 3)
- array: Array - array of values
- Return Value:
- Boolean
Syntax 2
- Syntax:
- unit in vehicle
- Parameters:
- unit: Object - entity person
- vehicle: Object - entity vehicle
- Return Value:
- Boolean
Syntax 3
- Syntax:
- position in location
- Parameters:
- position: Array - format Position2D or Position3D
- location: Location
- Return Value:
- Boolean
Syntax 4
- Syntax:
- needle in haystack
- Parameters:
- needle: String - string to search for
- haystack: String - string to search in
- Return Value:
- Boolean
Syntax 5
- Syntax:
- key in hashMap
- Parameters:
- key: HashMapKey
- hashMap : HashMap
- Return Value:
- Boolean
Examples
- Example 1:
- 1 in [0, 1, 2]; // true
- Example 2:
- private _myArray = ["Aaa", "AAa", "AAA"]; "aaa" in _myArray; // false "AAa" in _myArray; // true // Case-insensitive alternatives: _myArray findIf { _x == "aaa"; } != -1; // true ({ if (_x == "aaa") exitWith { _forEachIndex }; -1 } forEach _myArray) != -1; // true, less performant but valid before the introduction of the findIf command { if (_x == "aaa") exitWith { 1 } } count _myArray > 0; // true { _x == "aaa"; } count _myArray > 0; // true, worst performance, only option available in OFP
- Example 3:
- [1,2,3] in [[1,2,3], [4,5,6]]; // true - Arma 3 only
- Example 4:
- Example 5:
- Example 6:
- Example 7:
-
Other options:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2019-10-08 - 21:08 (UTC)
- Lou Montana
- From a description note:
<unit> in <vehicle> literally does this: vehicle <unit> == <vehicle>. If <vehicle> is the same as <unit> the expression will return true for when the <unit> is on foot and false for when <unit> is in vehicle (see example 7 & 8).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings
- Command Group: Arrays
- Command Group: Locations
- Command Group: HashMap
- Command Group: Unit Control