kbAddTopic

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Introduced with Arma 2 version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Register conversation topic to given person.

Syntax

Syntax:
person kbAddTopic [TopicName, filename.bikb, filename.fsm, event_handler]
Parameters:
person: Object
[TopicName, filename.bikb, filename.fsm, event_handler]: Array
TopicName: String -
filename.bikb: String - Must exist. bikb file name.
filename.fsm: String - Optional. Can be empty string. fsm file name
event_handler: Code or String - Optional. New to Arma2. The event handler receives parameters: _sentenceId: the sentence as defined in the .bikb file _topic: TopicName registered via kbAddTopic _this: the person that was talked to (receiver) _from: the person that talked to the receiver and triggered the script
Return Value:
Nothing

Examples

Example 1:
player kbAddtopic["myTest", "myTest.bikb", "myTest.fsm", {call compile preprocessFileLineNumbers "myTest.sqf"}];

Additional Information

Multiplayer:
-
See also:
kbRemoveTopickbHasTopickbTellFSM

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Mikero
  • .bikb extension is by convention only. It can be anything.
  • There is no default extension.
  • Even tho bikb's are standard class text they cannot be raPified.

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