kbReact

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Introduced with Arma 2 version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Pass a non-verbal communication to the receiver. This command does as if the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See Conversations for more details.

Syntax

Syntax:
person kbReact [receiver, topicName, sentenceID(, argumentArray1, argumentArray2, …)]
Parameters:
person: Object
[receiver, topicName, sentenceID, argumentArray1, argumentArray2, …]: Array
receiver: Object
topicName: String
sentenceID: String
argumentArray1toN (Optional): Array - [argumentName, argumentValue, argumentText, argumentSpeech]:
  • argumentName: String
  • argumentValue: Code
  • argumentText: String
  • argumentSpeech: Array of Strings - each string is an already defined word in config.
Return Value:
Nothing

Examples

Example 1:
unit1 kbReact [unit2, "topicName", "speech1"]; will trigger as if unit1 said the sentence (via kbTell) // unit2's FSM will react accordingly.

Additional Information

Multiplayer:
-
See also:
ConversationskbAddTopickbHasTopickbTellkbWasSaidkbRemoveTopickbAddDatabasekbAddDatabaseTargetsFSMFSM Editor

Notes

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Notes

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