kbTell

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Introduced with Arma 2 version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Make the person tell to the receiver the sentence. See Conversations for more details.

Syntax

Syntax:
person kbTell [receiver, topicName, sentenceClass(, argumentArray1, argumentArray2, (…), forceRadio)]
Parameters:
person: Object
[receiver, topicName, sentenceClass, argumentArray1, argumentArray2, (…), forceRadio]: Array
receiver: Object
topicName: String
sentenceClass: String
argumentArray1toN (Optional): Array - [argumentName, argumentValue, argumentText, argumentSpeech]:
  • argumentName: String
  • argumentValue: Code
  • argumentText: String
  • argumentSpeech: Array of Strings - each string is an already defined word in config.
forceRadio (Optional): Boolean, Number or String (last value of the array)
  • Boolean true/false to force use of radio
  • Number 1-10 to force use of custom radio channel
  • String name of radio channel to use, from: 'GLOBAL', 'SIDE', 'GROUP', 'VEHICLE', 'DIRECT', 'COMMAND'
Return Value:
Nothing

Examples

Example 1:
player kbTell [BIS_HQ, "myTopic", "playerSentence1"];
Example 2:
player kbTell [ BIS_HQ, // to "Airstrike", // topic "AirstrikeRequest", // sentence ["Team", {}, "Anvil", ["Anvil"]], // argument 1 ["Location", {}, "Strelka", ["Strelka"]], // argument 2 true]; // use radio // bikb reference: /* class AirstrikeRequest { text = "%team requesting close air support at grid %location "; speech[] = { %Team, RequestingCloseAirSupportAtGrid, %Location }; class Arguments { class Team { type = "simple"; }; class Location { type = "simple"; }; }; }; */

Additional Information

Multiplayer:
-
See also:
ConversationskbAddTopickbHasTopickbReactkbRemoveTopickbAddDatabasekbAddDatabaseTargetsFSMFSM Editor

Notes

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Notes

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