missionStart

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Introduced with Operation Flashpoint: Resistance version 1.8
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.8

Description

Description:
Returns date and time when mission started in format [year, month, day, hour, minute, second]. Works only in multiplayer, in singleplayer all values are equal to zero → [0,0,0,0,0,0]

NOTE: Because missionStart contains the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0.

Syntax

Syntax:
missionStart
Return Value:
Array - real local date and time (similar to date format but with seconds)

Examples

Example 1:
setDate (missionStart select [0,5]);
Example 2:
Set real date: //postInit = 1; if (isServer) then { waitUntil {time > 0}; setDate (missionStart select [0,5]); };

Additional Information

Multiplayer:
-
See also:
datetimedaytimeserverTimesetDate

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

Bottom Section

Posted on September 25, 2014 - 08:10 (UTC)
Kenoxite
Returns array with date indicating when the mission has started (after briefing screen). In OFP this command is bugged – it works only in multiplayer on a player‐hosted machine and on a client. In single player it would return [0,0,0,0,0,0] and on a dedicated server – [1970,1,1,0,0,0]. In CWA this command is fixed.
Posted on December 30, 2014 - 18:15 (UTC)
Killzone Kid
In arma 3 this command returns [0,0,0,0,0,0] in SP, [1970,1,1,0,0,0] on dedicated server and [1970,1,1,0,0,0] initially and then server real time on local headless client. On player clients it shows client's local date and time. Since Arma 3 v1.49 the dedicated server also returns correct mission start date.
Posted on August 27, 2015 - 10:02 (UTC)
IT07
ArmA 3 1.50: This command now returns the correct values on dedicated server. http://feedback.arma3.com/view.php?id=23373