setShotParents

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Description

Description:
Sets vehicle and instigator pair for the given projectile.
Groups:
Weapons

Syntax

Syntax:
projectile setShotParents [vehicle, instigator]
Parameters:
projectile: Object - the actual projectile shot
vehicle: Object - vehicle shooting projectile (appears as the 'killer' in "Killed" EH)
instigator: Object - person pulling the trigger (appears as the 'instigator' in "Killed" EH)
Return Value:
Nothing

Examples

Example 1:
myProjectile setShotParents [vehicle bob, bob];
Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];

Additional Information

See also:
getShotParents

Notes

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