uiTime

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Description

Description:
Returns UI time elapsed since mission started (in seconds). Unlike time the uiTime does not stop when game is paused.
Groups:
TimeMission Information

Syntax

Syntax:
uiTime
Return Value:
Number

Examples

Example 1:
private _future = uiTime + 30; waitUntil { uiTime >= _future }; // continue after 30 seconds

Additional Information

See also:
uiSleep time date dayTime serverTime skipTime accTime dateToNumber timeMultiplier setTimeMultiplier missionStart diag_tickTime diag_deltaTime systemTime systemTimeUTC BIS_fnc_timeToString

Notes

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