BIS fnc setPPeffectTemplate: Difference between revisions
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| | | Apply post-process effects according to template from [[Description.ext#CfgPostprocessTemplates|CfgPostprocessTemplates]]. |= Description | ||
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| [template, transition, global] call [[BIS_fnc_setPPeffectTemplate]]; |= Syntax | |||
|p1= template: [[String]] - (Optional, default "Default") the template name. An invalid value will fall back to "Default".<br /> | |||
Available game templates are: | |||
* "Default" | |||
* "BlackAndWhite" | |||
* "Mediterranean" | |||
* "EastWind" | |||
* "RealIsBrown" |= Parameter 1 | |||
|p2= transition: [[Number]] - (Optional, default 0) time to apply the post-process | |||
|p3= global: [[Boolean]] - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network | |||
| [[Boolean]] - true when done |= Return value | |||
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| < | |x1= <code>["Mediterranean", 3, false] [[call]] [[BIS_fnc_setPPeffectTemplate]];</code> |= Example 1 | ||
| |= | |x2= <code>"RealIsBrown" [[call]] [[BIS_fnc_setPPeffectTemplate]];</code> |= Example 2 | ||
| | |x3= <code>"MyPurplePP" [[call]] [[BIS_fnc_setPPeffectTemplate]]; {{codecomment|// can use a template defined in [[Description.ext#CfgPostprocessTemplates|Description.ext]]}}</code> |= Example 3 | ||
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| |= See also | | [[Post process effects]], [[ppEffectCreate]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]] |= See also | ||
}} | }} | ||
Revision as of 00:15, 18 April 2018
Description
- Description:
- Apply post-process effects according to template from CfgPostprocessTemplates.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [template, transition, global] call BIS_fnc_setPPeffectTemplate;
- Parameters:
- template: String - (Optional, default "Default") the template name. An invalid value will fall back to "Default".
Available game templates are:- "Default"
- "BlackAndWhite"
- "Mediterranean"
- "EastWind"
- "RealIsBrown"
- transition: Number - (Optional, default 0) time to apply the post-process
- global: Boolean - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network
- Return Value:
- Boolean - true when done
Examples
- Example 1:
["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;
- Example 2:
"RealIsBrown" call BIS_fnc_setPPeffectTemplate;
- Example 3:
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext
Additional Information
- See also:
- Post process effectsppEffectCreateppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note