BIS fnc sortBy: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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| arma3 | | | arma3 |Game name= | ||
|0.58| | |0.58|Game version= | ||
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| | | Sorts an array according to given algorithm. See [[sort]] for simple sorts. |Description= | ||
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| [array, parameters, algorithm, direction, filter] call [[BIS_fnc_sortBy]] |Syntax= | |||
|p1= array: [[Array]] - any unsorted array. Can contain any types |Parameter 1= | |||
|p2= parameters: [[Array]] | |||
* used in the eval algorithm | |||
* input params are referenced in the sorting algorithm by _input0..9 | |||
* a maximum of 10 input params is supported (0-9) |Parameter 2= | |||
|p3= algorithm: [[Code]] - (Optional, default { [[_x]] }) | |||
* needs to return a [[Number]] | |||
* [[_x]] refers to array item |Parameter 3= | |||
|p4= direction: [[String]] - (Optional, default "ASCEND") case-insensitive | |||
* "ASCEND" for ascending sorting | |||
* "DESCEND" (or anything else) for descending sorting |Parameter 4= | |||
|p5= filter: [[Code]] - (Optional, default { [[true]] }) code that needs to evaluate true for the array item to be sorted, otherwise item is removed |Parameter 5= | |||
| [[Array]] - sorted array |Return value= | |||
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| < | |x1= <code>{{codecomment|// sort numbers from lowest to highest}} | ||
_sortedNumbers = <nowiki>[</nowiki>[1,-80,0,480,15,-40], [], {_x}, "ASCEND"] [[call]] [[BIS_fnc_sortBy]];</code> |Example 1= | |||
| | |x2= <code>{{codecomment|//sort helicopters by distance from player}} | ||
_closestHelicopters = <nowiki>[</nowiki>[_heli1,_heli2,_heli3], [], { [[player]] [[distance]] _x }, "ASCEND"] [[call]] [[BIS_fnc_sortBy]];</code> |Example 2= | |||
| |= | |x3= <code>{{codecomment|//sort enemy by distance from friendly unit (referenced by local variable), the furthest first}} | ||
_furtherstEnemy = <nowiki>[</nowiki>[_enemy1,_enemy2,_enemy3], [_friendly], { _input0 [[distance]] _x }, "DESCEND", { [[canMove]] _x }] [[call]] [[BIS_fnc_sortBy]];</code> |Example 3= | |||
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| [[BIS_fnc_sortAlphabetically]], [[BIS_fnc_sortNum]], [[sort]] |See also= | |||
| [[BIS_fnc_sortAlphabetically]], [[BIS_fnc_sortNum]], [[sort]] | | |||
}} | }} | ||
Revision as of 13:32, 29 May 2018
Description
- Description:
- Sorts an array according to given algorithm. See sort for simple sorts.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [array, parameters, algorithm, direction, filter] call BIS_fnc_sortBy
- Parameters:
- array: Array - any unsorted array. Can contain any types
- parameters: Array
- used in the eval algorithm
- input params are referenced in the sorting algorithm by _input0..9
- a maximum of 10 input params is supported (0-9)
- algorithm: Code - (Optional, default { _x })
- direction: String - (Optional, default "ASCEND") case-insensitive
- "ASCEND" for ascending sorting
- "DESCEND" (or anything else) for descending sorting
- filter: Code - (Optional, default { true }) code that needs to evaluate true for the array item to be sorted, otherwise item is removed
- Return Value:
- Array - sorted array
Examples
- Example 1:
// sort numbers from lowest to highest _sortedNumbers = [[1,-80,0,480,15,-40], [], {_x}, "ASCEND"] call BIS_fnc_sortBy;
- Example 2:
//sort helicopters by distance from player _closestHelicopters = [[_heli1,_heli2,_heli3], [], { player distance _x }, "ASCEND"] call BIS_fnc_sortBy;
- Example 3:
//sort enemy by distance from friendly unit (referenced by local variable), the furthest first _furtherstEnemy = [[_enemy1,_enemy2,_enemy3], [_friendly], { _input0 distance _x }, "DESCEND", { canMove _x }] call BIS_fnc_sortBy;
Additional Information
Notes
-
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