BIS fnc loop: Difference between revisions

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{{Function|= Comments
{{Function|Comments=
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| arma3 |= Game name
| arma3 |Game name=


|1.16|= Game version
|1.16|Game version=
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| Loop stacked code/function with timing and conditional control. Code and conditions are executed in [[Scheduler#Unscheduled_Environment|non-scheduled environment]]. |= Description
| Loop stacked code/function with timing and conditional control. Code and conditions are executed in [[Scheduler#Unscheduled_Environment|non-scheduled environment]]. |Description=
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| param call [[BIS_fnc_loop]]; |= Syntax
| [action, parameters] call [[BIS_fnc_loop]] |Syntax=


|p1= Sub-Function: [[String]]  
|p1= action: [[String]] - can be one of:
:"initialize" - Initializes game loop (not required if AUTO_INITIALIZE is set to true)
* "initialize" - Initializes game loop (not required as internal AUTO_INITIALIZE variable is set to true)
:"terminate" - Terminates game loop (not required if AUTO_TERMINATE is set to true)
* "terminate" - Terminates game loop (required as internal AUTO_TERMINATE variable is ''not'' set to true)
:"itemAdd" - Adds an item to loop
* "itemAdd" - Adds an item to loop
:"itemRemove" - Remove item from loop with id "uniqueId"|= Parameter 1
* "itemRemove" - Remove item from loop with id "uniqueId"
 
* ''"onEachFrame" - internally used by "initialize"''
|p2= Parameters: [[Array]] |= Parameter 2
* ''"itemExecute" - internally used by "onEachFrame"'' |Parameter 1=


| [[Nothing]] |= Return value
|p2= parameters: [[Array]] - used with "itemAdd" and "itemRemove" ''action'' ("itemRemove" only takes id):
* id: [[String]] - loop unique id
* code: [[Code]] or [[String]] - code to be executed
* timer: [[Number]] - (Optional, default 0) delay between executions
* timerType: [[String]] - (Optional, default "seconds") can be "seconds" or "frames"
* conditionStart: [[Code]] - (Optional, default {{Inline code|{ [[true]] <nowiki>}</nowiki>}}) will ''wait'' until the condition is met to start the code
* conditionEnd:  [[Code]] - (Optional, default {{Inline code|{ [[false]] <nowiki>}</nowiki>}}) stops the loop as soon as the ending condition is met (after the end of ''code'')
* executeOnce: [[Boolean]] - (Optional, default [[false]]) |Parameter 2=
 
| [[Nothing]] |Return value=
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|x1= <code>//Hints time every five seconds
|x1= <code>{{codecomment|// hints time every five seconds}}
["itemAdd", ["uniqueId", { hint str time; }, 5]] [[call]] [[BIS_fnc_loop]];</code> |=  
["itemAdd", ["uniqueId", { hint str time; }, 5]] [[call]] [[BIS_fnc_loop]];</code> |Example 1=


|x2= <code>//Removes stacked loop with id of uniqueId
|x2= <code>{{codecomment|// removes stacked loop with id of uniqueId}}
["itemRemove", ["uniqueId"]] [[call]] [[BIS_fnc_loop]];</code> |=  
["itemRemove", ["uniqueId"]] [[call]] [[BIS_fnc_loop]];</code> |Example 2=


|x3= <code>//Hints time every frame after BIS_variable is assigned
|x3= <code>{{codecomment|// hints time every frame after BIS_variable is assigned}}
["itemAdd", ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }]] call BIS_fnc_loop;</code> |=  
["itemAdd", ["uniqueId", { [[hint]] [[str]] [[time]]; }, [[nil]], [[nil]], { ![[isNil]] { BIS_variable } }]] [[call]] [[BIS_fnc_loop]];</code> |Example 3=


|x4= <code>//Hints time every five seconds after BIS_variable is assigned
|x4= <code>{{codecomment|// hints time every five seconds after BIS_variable is assigned}}
["itemAdd", ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }]] call BIS_fnc_loop;</code> |=  
["itemAdd", ["uniqueId", { [[hint]] [[str]] [[time]]; }, 5, "seconds", { ![[isNil]] { BIS_variable } }]] [[call]] [[BIS_fnc_loop]];</code> |Example 4=


|x5= <code>//Hints time every frame
|x5= <code>{{codecomment|// hints time every frame}}
["itemAdd", ["uniqueId", { hint str time; }]] call BIS_fnc_loop;</code> |=
["itemAdd", ["uniqueId", { [[hint]] [[str]] [[time]]; }]] [[call]] [[BIS_fnc_loop]];</code> |Example 5=
 
|x6= <code>//Remove item from loop with id "uniqueId"
["itemRemove", ["uniqueId"]] call BIS_fnc_loop;</code> |=  


|x6= <code>{{codecomment|// remove item from loop with id "uniqueId"}}
["itemRemove", ["uniqueId"]] [[call]] [[BIS_fnc_loop]];</code> |Example 6=
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| |= See also
| [[for]], [[forEach]], [[while]] |See also=
 
}}
}}



Revision as of 23:04, 3 June 2018

Hover & click on the images for description

Description

Description:
Loop stacked code/function with timing and conditional control. Code and conditions are executed in non-scheduled environment.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[action, parameters] call BIS_fnc_loop
Parameters:
action: String - can be one of:
  • "initialize" - Initializes game loop (not required as internal AUTO_INITIALIZE variable is set to true)
  • "terminate" - Terminates game loop (required as internal AUTO_TERMINATE variable is not set to true)
  • "itemAdd" - Adds an item to loop
  • "itemRemove" - Remove item from loop with id "uniqueId"
  • "onEachFrame" - internally used by "initialize"
  • "itemExecute" - internally used by "onEachFrame"
parameters: Array - used with "itemAdd" and "itemRemove" action ("itemRemove" only takes id):
  • id: String - loop unique id
  • code: Code or String - code to be executed
  • timer: Number - (Optional, default 0) delay between executions
  • timerType: String - (Optional, default "seconds") can be "seconds" or "frames"
  • conditionStart: Code - (Optional, default { true }) will wait until the condition is met to start the code
  • conditionEnd: Code - (Optional, default { false }) stops the loop as soon as the ending condition is met (after the end of code)
  • executeOnce: Boolean - (Optional, default false)
Return Value:
Nothing

Examples

Example 1:
// hints time every five seconds ["itemAdd", ["uniqueId", { hint str time; }, 5]] call BIS_fnc_loop;
Example 2:
// removes stacked loop with id of uniqueId ["itemRemove", ["uniqueId"]] call BIS_fnc_loop;
Example 3:
// hints time every frame after BIS_variable is assigned ["itemAdd", ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }]] call BIS_fnc_loop;
Example 4:
// hints time every five seconds after BIS_variable is assigned ["itemAdd", ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }]] call BIS_fnc_loop;
Example 5:
// hints time every frame ["itemAdd", ["uniqueId", { hint str time; }]] call BIS_fnc_loop;
Example 6:
// remove item from loop with id "uniqueId" ["itemRemove", ["uniqueId"]] call BIS_fnc_loop;

Additional Information

See also:
forforEachwhile

Notes

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Notes

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