BIS fnc setIdentity: Difference between revisions
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{{Function|Comments= | |||
____________________________________________________________________________________________ | |||
| arma3 |Game name= | |||
|1.00|Game version= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Set unit identity. To be used together with BIS_fnc_MP, because identity related commands are local. When executed on server, the identity will be [[JIP]] compatible. |Description= | ||
____________________________________________________________________________________________ | |||
| | | [object, face, speaker, pitch, callsign] call [[BIS_fnc_setIdentity]] |Syntax= | ||
|p0= object: [[Object]] |Parameter 0= | |||
|p1= face: [[String]] - (Optional, default "") Face from CfgFaces |Parameter 1= | |||
|p2= speaker: [[String]] - (Optional, default "") Speaker from CfgVoice |Parameter 2= | |||
|p3= pitch: [[String]] - (Optional, default -1) Speaker pitch (1 is unchanged pitch) |Parameter 3= | |||
| | |p4= callsign: [[String]] - (Optional, default "") Callsign |Parameter 4= | ||
| | | | [[Boolean]] |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>[ [[player]], "Kerry", "Male01ENGB", 1.05, "Big Daddy" ] [[call]] [[BIS_fnc_setIdentity]];</code> |Example 1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | | [[BIS fnc setUnitInsignia]],[[setFace]], [[setIdentity]], [[setSpeaker]], [[face]] |See also= | ||
}} | |||
<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> |
Revision as of 20:43, 5 June 2018
Description
- Description:
- Set unit identity. To be used together with BIS_fnc_MP, because identity related commands are local. When executed on server, the identity will be JIP compatible.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, face, speaker, pitch, callsign] call BIS_fnc_setIdentity
- Parameters:
- face: String - (Optional, default "") Face from CfgFaces
- speaker: String - (Optional, default "") Speaker from CfgVoice
- pitch: String - (Optional, default -1) Speaker pitch (1 is unchanged pitch)
- callsign: String - (Optional, default "") Callsign
- Return Value:
- Boolean
Examples
- Example 1:
[ player, "Kerry", "Male01ENGB", 1.05, "Big Daddy" ] call BIS_fnc_setIdentity;
Additional Information
Notes
-
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