BIS fnc fireSupportCluster: Difference between revisions
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{{Function|Comments= | |||
____________________________________________________________________________________________ | |||
| arma3 |Game name= | |||
|1.00|Game version= | |||
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| Virtual fire support - cluster shell.|Description= | |||
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| | | [position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn [[BIS_fnc_fireSupportCluster]] |Syntax= | ||
|p1= position: [[Position]], [[Object]] or [[String]] - Can be position, an object, or a marker |Parameter 1= | |||
|p2= ammo: [[String]] - (Optional, default "G_40mm_HEDP") Ammunition class, [[nil]] or empty string to use 40mm HEDP shells |Parameter 2= | |||
|p3= radius: [[Number]] - (Optional, default 100) Radius of the area in metres |Parameter 3= | |||
|p4= rounds: [[Array]] - (Optional, default [1,20]) Number of rounds to be fired, can be: | |||
*0: Number of shells | |||
*1: Number of submunition |Parameter 4= | |||
|p5= delay: [[Array]] or [[Number]] - (Optional, default 10) Delay between rounds in seconds, can be [[Number]] for precise delay or [[Array]] to set min and max delay |Parameter 5= | |||
| | |p6= conditionEnd: [[Code]] - (Optional, default {}) Condition to end fire support |Parameter 6= | ||
|p7= safeZone: [[Number]] - (Optional, default 0) Safezone radius in metres |Parameter 7= | |||
| | |p8= altitude: [[Number]] - (Optional, default 100) Altitude in metres where the submunition will be spawned |Parameter 8= | ||
|p9= velocity: [[Number]] - (Optional, default 100) Descending velocity, in m/s |Parameter 9= | |||
|p10= sounds: [[Array]] - (Optional, default [""]) Strings of sounds to be played on the incoming submunition |Parameter 10= | |||
| [[Boolean]] |Return value= | |||
|exec= spawn |= Execution | |||
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| < | |x1= <code> [BIS_Player,"G_40mm_HEDP",100,[4,10],10] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>|Example 1= | ||
| |= | |x2= <code> [ BIS_Victim,"G_40mm_HEDP",100,[5,25],10,{[[daytime]] > 20},75,500,150,["shell1","shell2"] ] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>|Example 2= | ||
| | |x3= <code> ["BIS_mrkTargetArea","",100,[4,10],10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>|Example 3= | ||
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| | | | [[BIS_fnc_fireSupport]], [[BIS_fnc_fireSupportVirtual]] |See also= | ||
}} | }} | ||
Revision as of 09:28, 4 July 2018
Description
- Description:
- Virtual fire support - cluster shell.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn BIS_fnc_fireSupportCluster
- Parameters:
- position: Position, Object or String - Can be position, an object, or a marker
- ammo: String - (Optional, default "G_40mm_HEDP") Ammunition class, nil or empty string to use 40mm HEDP shells
- radius: Number - (Optional, default 100) Radius of the area in metres
- rounds: Array - (Optional, default [1,20]) Number of rounds to be fired, can be:
- 0: Number of shells
- 1: Number of submunition
- delay: Array or Number - (Optional, default 10) Delay between rounds in seconds, can be Number for precise delay or Array to set min and max delay
- conditionEnd: Code - (Optional, default {}) Condition to end fire support
- safeZone: Number - (Optional, default 0) Safezone radius in metres
- altitude: Number - (Optional, default 100) Altitude in metres where the submunition will be spawned
- velocity: Number - (Optional, default 100) Descending velocity, in m/s
- sounds: Array - (Optional, default [""]) Strings of sounds to be played on the incoming submunition
- Return Value:
- Boolean
Examples
- Example 1:
[BIS_Player,"G_40mm_HEDP",100,[4,10],10] spawn BIS_fnc_fireSupportCluster;
- Example 2:
[ BIS_Victim,"G_40mm_HEDP",100,[5,25],10,{daytime > 20},75,500,150,["shell1","shell2"] ] spawn BIS_fnc_fireSupportCluster;
- Example 3:
["BIS_mrkTargetArea","",100,[4,10],10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupportCluster;
Additional Information
Notes
-
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