assignAsGunner: Difference between revisions
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[[Category:Scripting Commands OFP 1.46|ASSIGNASGUNNER]] | [[Category:Scripting Commands OFP 1.46|ASSIGNASGUNNER]] | ||
[[Category:Scripting Commands ArmA|ASSIGNASGUNNER]] | [[Category:Scripting Commands ArmA|ASSIGNASGUNNER]] | ||
[[Category: | [[Category:Command Group: Unit Control|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Command Group: Vehicle Assignment|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Arma 3: Scripting Commands]] | ||
[[Category: | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:39, 3 December 2018
Description
- Description:
- Assign a unit as gunner of a vehicle. Used together with orderGetIn to order subordinate units to get in as gunner of a specific vehicle. Before usage of this command a subordinate unit hasn't got the option to get into the gunner place of the vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName assignAsGunner vehicleName
- Parameters:
- unitName: Object
- vehicleName: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 assignAsGunner _tank [_soldier1] orderGetIn true
Additional Information
- See also:
- assignAsCommanderassignAsDriverassignAsCargomoveInCargomoveInCommandermoveInDrivermoveInGunnermoveInTurretassignedVehicleunassignVehicleleaveVehicle
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Arma 3: Scripting Commands
- Scripting Commands Take On Helicopters