addBackpackGlobal: Difference between revisions
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Killzone Kid (talk | contribs) (Undo revision 116585 by Lou Montana (talk) This edit is confusing, implies that backpack is null on the remote machine, while it is only null immediately and once client updates the server th) |
Killzone Kid (talk | contribs) (moved example into example) |
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| Adds a backpack to a unit (even non-local).<br><br> | | Adds a backpack to a unit (even non-local).<br><br> | ||
{{Warning | Beware, the backpack added with this command will be created on the PC [[local]] to the unit you are adding it to, even if executed on the server. Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull | Null]] | {{Warning | Beware, the backpack added with this command will be created on the PC [[local]] to the unit you are adding it to, even if executed on the server. Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull | Null]]. When adding backpack dynamically to a remote unit, wait until backpack is added (See Example 2)}} |= Description | ||
}} |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x1= <code>[[player]] [[addBackpackGlobal]] "B_AssaultPack_khk";</code> |= Example 1 | |x1= <code>[[player]] [[addBackpackGlobal]] "B_AssaultPack_khk";</code> |= Example 1 | ||
|x2= <code>_unit [[spawn]] | |||
{ | |||
[[if]] (![[isNull]] [[backpackContainer]] [[_this]]) [[then]] | |||
{ | |||
[[removeBackpackGlobal]] [[_this]]; | |||
[[waitUntil]] { [[isNull]] [[backpackContainer]] [[_this]] }; | |||
}; | |||
[[_this]] [[addBackpackGlobal]] "B_AssaultPack_khk"; | |||
[[waitUntil]] { ![[isNull]] [[backpackContainer]] [[_this]] }; | |||
[[backpackContainer]] [[_this]] [[addMagazineCargoGlobal]] ["30Rnd_556x45_Stanag",5]; | |||
};</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 14:49, 6 February 2019
Description
- Description:
- Adds a backpack to a unit (even non-local).
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addBackpackGlobal backpack
- Parameters:
- unit: Object - soldier
- backpack: String - backpack class name
- Return Value:
- Nothing
Examples
- Example 1:
player addBackpackGlobal "B_AssaultPack_khk";
- Example 2:
_unit spawn { if (!isNull backpackContainer _this) then { removeBackpackGlobal _this; waitUntil { isNull backpackContainer _this }; }; _this addBackpackGlobal "B_AssaultPack_khk"; waitUntil { !isNull backpackContainer _this }; backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag",5]; };
Additional Information
- See also:
- addBackpackbackpackContainerfirstBackpackunitBackpackbackpackbackpackCargogetBackpackCargobackpackItemsaddBackpackCargoaddBackpackCargoGlobalremoveBackpackclearBackpackCargoclearBackpackCargoGlobalclearAllItemsFromBackpackloadBackpackbackpackSpaceForcanAddItemToBackpackaddItemToBackpackremoveItemFromBackpackeveryBackpack
Notes
-
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