setOwner: Difference between revisions
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| From server machine, change the ownership of an object to a given client. Returns [[true]] if locality was changed.<br> | | From server machine, change the ownership of an object to a given client. Returns [[true]] if locality was changed.<br> | ||
Since Arma 3 v1.40, this command should not be used to transfer ownership of units with AI ([[agents]] are an exception to this rule). | Since Arma 3 v1.40, this command should not be used to transfer ownership of units with AI ([[agents]] are an exception to this rule). | ||
Using command in an unintended way will | Using command in an unintended way will log a message to .rpt file.<br> | ||
To transfer ownership of all AI units in a group properly, use [[setGroupOwner]] instead. | To transfer ownership of all AI units in a group properly, use [[setGroupOwner]] instead. | ||
Revision as of 01:58, 12 February 2019
Description
- Description:
- From server machine, change the ownership of an object to a given client. Returns true if locality was changed.
Since Arma 3 v1.40, this command should not be used to transfer ownership of units with AI (agents are an exception to this rule). Using command in an unintended way will log a message to .rpt file.
To transfer ownership of all AI units in a group properly, use setGroupOwner instead. - Groups:
- Uncategorised
Syntax
- Syntax:
- object setOwner clientID
- Parameters:
- object: Object -
- clientID: Number - clientID of the new owner
- Return Value:
- Boolean
Examples
Additional Information
- See also:
- ownersetGroupOwnergroupOwnerdidJIPOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 7, 2015 - 18:28 (UTC)
- Killzone Kid
- The ownership can only be given from server to client. For some reason the server cannot return ownership back with this command. This is fixed in Arma 3 1.40
- Posted on August 22, 2017 - 18:56 (UTC)
- Demellion
-
NOTE: There are some interesting behaviour about the specific owner digits like 0 -2 and 2:
1. Any mission objects (generated from SQM) initially have 0 owner state, but it is not local to ANYONE (0) like it is expected to be, but actually only to a SERVER (2). You can't make any object owner to be 0 once it was changed.
2. Trying to change ownership to any negative digit will always result in attempt to transfer ownership to SERVER (2). Once it is unit (non-agent) it will fail and revert* to initial ownership.
3. *Changing ownership of a unit (non-agent) actually gives a result for a brief time after this action is performed. What actually happens next - ownership is getting reverted with a message to RPT of a server. This can be seen by reading results of (owner _object) in really fast cycle.
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Multiplayer