BIS fnc execVM: Difference between revisions
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|1.00|= Game version | |1.00|= Game version | ||
|arg= |= | |arg= |MPARGUMENTS= | ||
|eff= local |= Effects in MP | |eff= local |= Effects in MP | ||
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Revision as of 10:29, 7 April 2019
Description
- Description:
- execVM desired script with desired argument(s). This function is only really useful when combined with BIS_fnc_MP to execute a script remotely.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- filename call BIS_fnc_execVM
- Parameters:
- filename: String
- Return Value:
- Script - script handle, which can be used to determine (via scriptDone) when the script has finished.
Alternative Syntax
- Syntax:
- [argument(s), filename] call BIS_fnc_execVM
- Parameters:
- argument(s): Any Value - Arguments are passed to script as magic variable _this.
- filename: String
- Return Value:
- Script - script handle, which can be used to determine (via scriptDone) when the script has finished.
Examples
- Example 1:
"Bonus\initializeExtras.sqf" call BIS_fnc_execVM;
- Example 2:
[player,"reposition.sqf"] call BIS_fnc_execVM;
- Example 3:
[[[_param1, _param2], "addBonus.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP;
Additional Information
Notes
-
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