playerSide: Difference between revisions
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Killzone Kid (talk | contribs) (tricks) |
m (template:command argument fix) |
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<code>[[if]] ([[side]] man1 == '''playerSide''') [[then]] { | <code>[[if]] ([[side]] man1 == '''playerSide''') [[then]] { | ||
[[hint]] "man1 is on your side!"; | [[hint]] "man1 is on your side!"; | ||
};</code>|= | };</code>|EXAMPLE1= | ||
|x2= | |x2= | ||
Line 33: | Line 33: | ||
[[hint]] "You are OPFOR"; | [[hint]] "You are OPFOR"; | ||
}; | }; | ||
};</code>|= | };</code>|EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 10:35, 7 April 2019
Description
- Description:
- Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).
- Groups:
- Uncategorised
Syntax
- Syntax:
- playerSide
- Return Value:
- Side
Examples
- Example 1:
if (side man1 == playerSide) then { hint "man1 is on your side!"; };
- Example 2:
switch (playerSide) do { case west: { hint "You are BLUFOR"; }; case east: { hint "You are OPFOR"; }; };
Additional Information
- See also:
- SidesidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relations
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 27 Jan, 2008
- Dr_Eyeball
-
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations. - Posted on 13 Oct, 2008
- Dr_Eyeball
- playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.