BIS fnc sideIsEnemy: Difference between revisions

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| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]]. |= Description
| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]]. |DESCRIPTION=
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| [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; |= Syntax
| [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; |SYNTAX=


|p1= sideA: [[Side]] |= Parameter 1
|p1= sideA: [[Side]] |PARAMETER1=
|p2= sideB: [[Side]] |=
|p2= sideB: [[Side]] |=


| [[Boolean]] - True if side B is enemy to side A. |= Return value
| [[Boolean]] - True if side B is enemy to side A. |RETURNVALUE=
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| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] |= See also
| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] |SEEALSO=


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Revision as of 14:33, 7 April 2019


Hover & click on the images for description

Description

Description:
Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsEnemy;
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is enemy to side A.

Examples

Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.

Additional Information

See also:
getFriendsetFriendBIS_fnc_sideIsFriendlySide relations

Notes

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Notes

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