BIS fnc sideIsEnemy: Difference between revisions
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| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side relations]]. |= | | Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side relations]]. |DESCRIPTION= | ||
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| [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; |= | | [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; |SYNTAX= | ||
|p1= sideA: [[Side]] |= | |p1= sideA: [[Side]] |PARAMETER1= | ||
|p2= sideB: [[Side]] |= | |p2= sideB: [[Side]] |= | ||
| [[Boolean]] - True if side B is enemy to side A. |= | | [[Boolean]] - True if side B is enemy to side A. |RETURNVALUE= | ||
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| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] |= | | [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] |SEEALSO= | ||
}} | }} |
Revision as of 14:33, 7 April 2019
Description
- Description:
- Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side relations.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsEnemy;
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - True if side B is enemy to side A.
Examples
- Example 1:
_isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.
Additional Information
Notes
-
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